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{{Incomplete|Needs melee dash far damage}} | |||
{{WeaponBox | {{WeaponBox | ||
|name= Viper Blade | |name = Viper Blade | ||
|image= | |image = Viper Blade.png | ||
|type= [[Blade]] | |type = [[Blade]] | ||
|specializesin= Melee/Ranged Combat | |specializesin = Melee/Ranged Combat | ||
|strengths= Inherent poisoning ability, good homing ability and range | |strengths = Inherent poisoning ability, good homing ability and range | ||
|weaknesses= Shot damage greatly decreases at long range | |weaknesses = Shot damage greatly decreases at long range | ||
}} | }} | ||
The '''Viper Blade''', know in Japan as '''Fencing: Viper''' (撃剣バイパー "Gekiken Baipā") is a [[Blade]] in ''[[Kid Icarus: Uprising]]''. It has shots that travel in a long arc that can bend sharply toward enemies. It is among the few weapons that can poison enemies without any kind of modifier. It has above average range for a blade, but charges somewhat slowly. Its backward dash continuous fires four slightly scattered shots, whereas the rest of its dash continuous fire shots fire three in a line. This blade's ranged damage is heavily affected by distance, more-so than most other blades. | |||
== Idol description == | |||
''A blade said to have been forged from the scales of a thousand venomous serpents. It's one of the few weapons that inflicts poison damage. Users of this blade should soothe its dark, nightly rattlings with gentle caresses.'' | ''A blade said to have been forged from the scales of a thousand venomous serpents. It's one of the few weapons that inflicts poison damage. Users of this blade should soothe its dark, nightly rattlings with gentle caresses.'' | ||
== | == Base statistics == | ||
{{Weapon Notice}} | |||
=== | === Air battles === | ||
{|class="wikitable" style="background: lightgrey" | |||
|- | |||
! Attack !! Distance !! Damage !! Shots | |||
|- | |||
| Continuous || 79.4m || 10.3 || — | |||
|- | |||
| Charged || 101.2m || 49.7 || 1 | |||
|- | |||
| Melee hit 1 || — || 67.2 || — | |||
== | |- | ||
| Melee hit 2 || — || 37.8 || — | |||
|- | |||
| Melee hit 3 || — || 79.8 || — | |||
|- | |||
| Special attack || 100.0m || 134.0 || 1 | |||
|} | |||
=== Land battles === | |||
{|class="wikitable" style="background: lightgrey" | |||
|- | |||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | |||
|- | |||
| Continuous || 28.4m || 2.3 || 2.3 || — | |||
|- | |||
| Forward-dash continuous || 39.9m || 12.9 || 7.9 || 3 | |||
|- | |||
| Side-dash continuous || 35.6m || 10.7 || 6.4 || 3 | |||
|- | |||
| Backward-dash continuous || 37.7m || 10.7 || 5.0 || 4 | |||
|- | |||
| Charged || 43.0m || 23.9 || 15.0 || 1 | |||
|- | |||
| Forward-dash charged || 55.6m || 35.4 || 22.8 || 1 | |||
|- | |||
| Side-dash charged || 47.6m || 35.1 || 21.1 || 1 | |||
|- | |||
| Backward-dash charged || 44.2m || 36.8 || 20.5 || 1 | |||
|- | |||
| Melee hit 1 || — || 17.6 || — || — | |||
|- | |||
| Melee hit 2 || — || 9.9 || — || — | |||
|- | |||
| Melee hit 3 || — || 20.9 || — || — | |||
|- | |||
| Melee dash || — || 48.3 || ? || — | |||
|} | |||
== Weapon fusion == | |||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | |||
== Notes == | |||
* This weapon has an air to land melee damage ratio of 3.8. | |||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Blades]] | [[Category:Blades]] | ||
[[Category:Kid Icarus: Uprising]] |
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