Viper Blade: Difference between revisions

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{{Incomplete|Needs melee dash far damage}}
{{WeaponBox
{{WeaponBox
|name= Viper Blade
|name = Viper Blade
|image= Item01_04_on.png
|image = Viper Blade.png
|type= [[Blade]]
|type = [[Blade]]
|specializesin= Melee/Ranged Combat
|specializesin = Melee/Ranged Combat
|strengths= Inherent poisoning ability, good homing ability and range
|strengths = Inherent poisoning ability, good homing ability and range
|weaknesses= Shot damage greatly decreases at long range
|weaknesses = Shot damage greatly decreases at long range
}}
}}
The '''Viper Blade''', know in Japan as '''Fencing: Viper''' (撃剣バイパー "Gekiken Baipā") is a [[Blade]] in ''[[Kid Icarus: Uprising]]''. It has shots that travel in a long arc that can bend sharply toward enemies. It is among the few weapons that can poison enemies without any kind of modifier. It has above average range for a blade, but charges somewhat slowly. Its backward dash continuous fires four slightly scattered shots, whereas the rest of its dash continuous fire shots fire three in a line. This blade's ranged damage is heavily affected by distance, more-so than most other blades.


The Viper Blade (撃剣バイパー Gekiken Baipaa, literally meaning "Fencing: Viper") has shots that travel in a long arc that can bend sharply toward enemies. It is among the few weapons that can poison enemies without any kind of modifier. It has above average range for a blade, but charges somewhat slowly. Its backward dash continuous fires four slightly scattered shots, whereas the rest of its dash continuous fire shots fire three in a line. This blade's ranged damage is heavily affected by distance, more-so than most other blades.
== Idol description ==
 
===Idol Description===
''A blade said to have been forged from the scales of a thousand venomous serpents. It's one of the few weapons that inflicts poison damage. Users of this blade should soothe its dark, nightly rattlings with gentle caresses.''
''A blade said to have been forged from the scales of a thousand venomous serpents. It's one of the few weapons that inflicts poison damage. Users of this blade should soothe its dark, nightly rattlings with gentle caresses.''


==Statistics==
== Base statistics ==
 
{{Weapon Notice}}
===Max Shot Distances===
=== Air battles ===
Standing Continuous: 28.4<br/>
{|class="wikitable" style="background: lightgrey"
Standing Charged: 43.0<br/>
|-
Forward Dash Continuous: 39.9<br/>
! Attack !! Distance !! Damage !! Shots
Forward Dash Charged: 55.6<br/>
|-
Side Dash Continuous: 35.6<br/>
| Continuous || 79.4m || 10.3 || &mdash;
Side Dash Charged: 49.9<br/>
|-
Backward Dash Continuous: 37.7<br/>
| Charged || 101.2m || 49.7 || 1
Backward Dash Charged: 44.2<br/>
|-
 
| Melee hit 1 || &mdash; || 67.2 || &mdash;
===Base Ranged Damage===
|-
Damage decreases as range increases.
| Melee hit 2 || &mdash; || 37.8 || &mdash;
Standing Continuous: 2.0<br/>
|-
Standing Charged: 15.0-23.9<br/>
| Melee hit 3 || &mdash; || 79.8 || &mdash;
Forward Dash Continuous: 7.9-12.9<br/>
|-
Forward Dash Charged: 22.8-35.4<br/>
| Special attack || 100.0m || 134.0 || 1
Side Dash Continuous: 6.4-10.7<br/>
|}
Side Dash Charged: 18.7-30.0<br/>
Backward Dash Continuous: 5.0-10.7<br/>
Backward Dash Charged: 20.5-36.8<br/>
 
===Base Melee Damage===
Combo Strike 1: 17.6<br/>
Combo Strike 2: 9.9<br/>
Combo Strike 3: 20.9<br/>
Dash Strike: 48.3<br/>
 
===Weapon Fusing===
The following weapon pairs will create a Viper Blade when fused:
 
[[Insight Staff]]/ [[Ball Cannon]]
 
[[Orb Staff]]/[[EZ Cannon]]
 
[[Ancient Staff]]/ [[Sonic Cannon]]
 
[[Lancer Staff]]/ [[Leo Cannon]]
 
[[Scorpio Staff]]/ [[Rail Cannon]]
 
[[Laser Staff]]/ [[Fireworks Cannon]]
 
[[Fortune Bow]]/ [[Compact Arm]]
 
[[Phosphora Bow]]/ [[Electroshock Arm]]
 
[[Hawkeye Bow]]/ [[Bowl Arm]]
 
[[Divine Bow]]/[[Kraken Arm]]
 
[[Meteor Bow]]/ [[Phoenix Arm]]
 
[[Violet Palm]]/ [[Babel Club]]
 
[[Midnight Palm]]/ [[Hewdraw Club]]
 
[[Ninja Palm]]/ [[Halo Club]]
 
[[Great Reaper Palm]]/ [[Skyscraper Club]]
 
[[Violet Palm]]/ Ball Cannon
 
[[Burning Palm]]/ EZ Cannon
 
Midnight Palm/[[Twinbellows Cannon]]
 
[[Cursed Palm]]/ Sonic Cannon
 
[[Cutter Palm]]/Leo Cannon
 
Electroshock Arm/ [[Magnus Club]]
 
[[Bowl Arm]]/ [[Black Club]]
 
[[End-All Arm]]/ Halo Club
 
Phoenix Arm/ Skyscraper Club
 
[[Crusher Arm]]/ Babel Club
 
 
 


=== Land battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
| Continuous || 28.4m || 2.3 || 2.3 || &mdash;
|-
| Forward-dash continuous || 39.9m || 12.9 || 7.9 || 3
|-
| Side-dash continuous || 35.6m || 10.7 || 6.4 || 3
|-
| Backward-dash continuous || 37.7m || 10.7 || 5.0 || 4
|-
| Charged || 43.0m || 23.9 || 15.0 || 1
|-
| Forward-dash charged || 55.6m || 35.4 || 22.8 || 1
|-
| Side-dash charged || 47.6m || 35.1 || 21.1 || 1
|-
| Backward-dash charged || 44.2m || 36.8 || 20.5 || 1
|-
| Melee hit 1 || &mdash; || 17.6 || &mdash; || &mdash;
|-
| Melee hit 2 || &mdash; || 9.9 || &mdash; || &mdash;
|-
| Melee hit 3 || &mdash; || 20.9 || &mdash; || &mdash;
|-
| Melee dash || &mdash; || 48.3 || ? || &mdash;
|}


== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.


== Notes ==
* This weapon has an air to land melee damage ratio of 3.8.


[[Category:Weapons]]
{{clr}}
{{KIUWeapons}}
[[Category:Blades]]
[[Category:Blades]]
[[Category:Kid Icarus: Uprising]]
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