Viridi Claws: Difference between revisions

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{{stub}}
{{Incomplete|Needs description and base statistics}}
{{WeaponBox
{{WeaponBox
|name=Viridi Claws
|name = Viridi Claws
|image=Viridi_Claws.png
|image = Viridi_Claws.png
|type=[[Claws]]
|type = [[Claws]]
|specializesin=Melee combat
|specializesin = Melee combat
|strengths=Strong homing ability, continuous fire, paralysis
|strengths = Strong homing ability, causes paralysis
|weaknesses=
|weaknesses = ?
}}
}}
The '''Viridi Claws''' are [[Claws]] in ''[[Kid Icarus: Uprising]]''.
''(description needed)''


==Idol Description==
== Idol description ==
''Claws that are as beautiful and deadly as Viridi herself. Their shots feature a strong homing ability and can maintain continuous fire for long periods. Charged shots fired by the Viridi Claws paralyze foes one-third of the time.''
''Claws that are as beautiful and deadly as Viridi herself. Their shots feature a strong homing ability and can maintain continuous fire for long periods. Charged shots fired by the Viridi Claws paralyze foes one-third of the time.''


== Base statistics ==
{{Weapon Notice}}
=== Air battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage !! Shots
|-
| Continuous || 61.4m || 10.8 || —
|-
| Charged || 69.8m || 56.0 || 1
|-
| Melee hit 1 || — || 63.0 || —
|-
| Melee hit 2 || — || 33.6 || —
|-
| Melee hit 3 || — || 25.2 || —
|-
| Melee hit 4 || — || 29.4 || —
|-
| Melee hit 5 || — || 84.0 || —
|-
| Special attack || 130.0m || 22.0 || 10
|}
=== Land battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
| Standing continuous || 20.5m || 2.5 || 2.5 || —
|-
| Forward-dash continuous || 25.8m || 12.2 || 14.7 || 3
|-
| Side-dash continuous || 25.8m || 8.9 || 10.7 || 3
|-
| Backward-dash continuous || 25.8m || 8.9 || 10.7 || 3
|-
| Standing charged || 24.0m || 19.0 || 13.3 || 1
|-
| Forward-dash charged || 29.2m || 29.7 || 20.8 || 1
|-
| Side-dash charged || 27.4m || 22.3 || 15.7 || 1
|-
| Backward-dash charged || 27.4m || 25.6 || 18.0 || 1
|-
| Melee hit 1 || — || ? || — || —
|-
| Melee hit 2 || — || ? || — || —
|-
| Melee hit 3 || — || ? || — || —
|-
| Melee hit 4 || — || ? || — || —
|-
| Melee hit 5 || — || ? || — || —
|-
| Melee dash || — || ? || — || —
|}
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
[[Category:Claws]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
[[Category:Weapons]]
[[Category:Claws]]

Latest revision as of 16:29, 5 April 2015

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Viridi Claws
Viridi Claws.png
Type: Claws
Specializes In: Melee combat
Strengths: Strong homing ability, causes paralysis
Weaknesses: ?

(description needed)

Idol description

Claws that are as beautiful and deadly as Viridi herself. Their shots feature a strong homing ability and can maintain continuous fire for long periods. Charged shots fired by the Viridi Claws paralyze foes one-third of the time.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 61.4m 10.8
Charged 69.8m 56.0 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 25.2
Melee hit 4 29.4
Melee hit 5 84.0
Special attack 130.0m 22.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 20.5m 2.5 2.5
Forward-dash continuous 25.8m 12.2 14.7 3
Side-dash continuous 25.8m 8.9 10.7 3
Backward-dash continuous 25.8m 8.9 10.7 3
Standing charged 24.0m 19.0 13.3 1
Forward-dash charged 29.2m 29.7 20.8 1
Side-dash charged 27.4m 22.3 15.7 1
Backward-dash charged 27.4m 25.6 18.0 1
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee hit 4 ?
Melee hit 5 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules.