Viridi Claws

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Revision as of 16:29, 5 April 2015 by Kirbman (talk | contribs) (→‎Land battles: added ranged damage)
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This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Viridi Claws
Type: Claws
Specializes In: Melee combat
Strengths: Strong homing ability, causes paralysis
Weaknesses: ?

(description needed)

Idol description

Claws that are as beautiful and deadly as Viridi herself. Their shots feature a strong homing ability and can maintain continuous fire for long periods. Charged shots fired by the Viridi Claws paralyze foes one-third of the time.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 61.4m 10.8
Charged 69.8m 56.0 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 25.2
Melee hit 4 29.4
Melee hit 5 84.0
Special attack 130.0m 22.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 20.5m 2.5 2.5
Forward-dash continuous 25.8m 12.2 14.7 3
Side-dash continuous 25.8m 8.9 10.7 3
Backward-dash continuous 25.8m 8.9 10.7 3
Standing charged 24.0m 19.0 13.3 1
Forward-dash charged 29.2m 29.7 20.8 1
Side-dash charged 27.4m 22.3 15.7 1
Backward-dash charged 27.4m 25.6 18.0 1
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee hit 4 ?
Melee hit 5 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules.