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{{ | {{Incomplete|Needs land battles max range damage for charged shots}} | ||
{{WeaponBox | {{WeaponBox | ||
|name= Viridi Palm | |name = Viridi Palm | ||
|image= | |image = Viridi_palm.png | ||
|type= [[Palm]] | |type = [[Palm]] | ||
|specializesin= Ranged Combat | |specializesin = Ranged Combat | ||
|strengths= | |strengths = More accurate at longer range, shots travel through enemies | ||
|weaknesses= | |weaknesses = Decreased accuracy at close range | ||
}} | }} | ||
The '''Viridi Palm''' is one of two weapons dedicated to the [[Viridi| | The '''Viridi Palm''' is a [[Palm]] in ''[[Kid Icarus: Uprising]]''. It is one of two weapons dedicated to the [[Viridi|goddess of nature]], the other being the [[Viridi Claws]]. The palm is decorated with hearts and leaves and even features Viridi's face when the weapon is not in use. It is unlocked by acquiring five palms. | ||
== Idol | |||
[[File:Viridi Palm.jpg|right|thumb|200px|Artwork depicting the Viridi Palm in use.]] | |||
== Idol description == | |||
''Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.'' | ''Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.'' | ||
== Base | == Base statistics == | ||
{{Weapon Notice}} | {{Weapon Notice}} | ||
=== Air | === Air battles === | ||
{|class="wikitable" style="background: lightgrey" | |||
|- | |||
! Attack !! Distance !! Damage !! Shots | |||
|- | |||
| Continuous || 56.7m || 15.7 || — | |||
|- | |||
| Charged || 118.4m || 76.3 || 1 | |||
|- | |||
| Melee hit 1 || — || 63.0 || — | |||
|- | |||
| Melee hit 2 || — || 37.8 || — | |||
|- | |||
| Melee hit 3 || — || 71.4 || — | |||
|- | |||
| Special attack || 70.0m || 100.0 || 1 | |||
|} | |||
== | === Land battles === | ||
{|class="wikitable" style="background: lightgrey" | |||
* | |- | ||
* | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
* | |- | ||
| Standing continuous || 20.3m || 4.7 || 3.3 || — | |||
|- | |||
| Forward-dash continuous || 24.3m || 8.8 || 6.2 || 5 | |||
* | |- | ||
| Side-dash continuous || 23.2m || 7.7 || 5.4 || 5 | |||
|- | |||
| Backward-dash continuous || 23.8m || 8.4 || 5.9 || 3 | |||
|- | |||
| Standing charged* || 24.4m || 10.5 || ? || 1 | |||
|- | |||
| Forward-dash charged* || 30.3m || 18.9 || ? || 1 | |||
|- | |||
| Side-dash charged* || 27.3m || 12.6 || ? || 1 | |||
|- | |||
| Backward-dash charged* || 24.4m || 18.1 || ? || 1 | |||
|- | |||
| Melee hit 1 || — || 17.9 || — || — | |||
|- | |||
| Melee hit 2 || — || 11.6 || — || — | |||
|- | |||
| Melee hit 3 || — || 20.0 || — || — | |||
|- | |||
| Melee dash || — || 50.4 || 38.9 || —<!-- 42.0 mid, 24.3 very far --> | |||
|} | |||
<nowiki>*</nowiki> Charged shots do a series of rapid hits, decreasing in damage by approximately 9% per hit. Damages shown are those of the first hit. | |||
== Weapon fusion == | |||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception: | |||
: [[Angel Bow]] + [[Phosphora Bow]] = [[Viridi Palm]] (rather than [[Dynamo Cannon]]) | |||
[[Category:Palms]] | [[Category:Palms]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
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