1,095
edits
m (removed over-categorization (category:weapons is in category:items)) |
m (→Land battles: putting a spot for the newly discovered 4th melee dash damage range in the comment) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Incomplete|Needs land battles max range damage for charged shots}} | ||
{{WeaponBox | {{WeaponBox | ||
|name= Viridi Palm | |name = Viridi Palm | ||
|image= | |image = Viridi_palm.png | ||
|type= [[Palm]] | |type = [[Palm]] | ||
|specializesin= Ranged Combat | |specializesin = Ranged Combat | ||
|strengths= | |strengths = More accurate at longer range, shots travel through enemies | ||
|weaknesses= | |weaknesses = Decreased accuracy at close range | ||
}} | }} | ||
The '''Viridi Palm''' is a [[Palm]] in ''[[Kid Icarus: Uprising]]''. It is one of two weapons dedicated to the [[Viridi| | The '''Viridi Palm''' is a [[Palm]] in ''[[Kid Icarus: Uprising]]''. It is one of two weapons dedicated to the [[Viridi|goddess of nature]], the other being the [[Viridi Claws]]. The palm is decorated with hearts and leaves and even features Viridi's face when the weapon is not in use. It is unlocked by acquiring five palms. | ||
== Idol | |||
[[File:Viridi Palm.jpg|right|thumb|200px|Artwork depicting the Viridi Palm in use.]] | |||
== Idol description == | |||
''Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.'' | ''Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.'' | ||
==Base statistics== | == Base statistics == | ||
{{Weapon Notice}} | {{Weapon Notice}} | ||
===Air | === Air battles === | ||
{|class="wikitable" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
|Continuous||56.7m||15.7 | | Continuous || 56.7m || 15.7 || — | ||
|- | |- | ||
|Charged||118.4m||76.3 | | Charged || 118.4m || 76.3 || 1 | ||
|- | |- | ||
|Melee hit 1||—||63.0 | | Melee hit 1 || — || 63.0 || — | ||
|- | |- | ||
|Melee hit 2||—||37.8 | | Melee hit 2 || — || 37.8 || — | ||
|- | |- | ||
|Melee hit 3||—||71.4 | | Melee hit 3 || — || 71.4 || — | ||
|- | |- | ||
|Special attack|| | | Special attack || 70.0m || 100.0 || 1 | ||
|} | |} | ||
===Land | === Land battles === | ||
{|class="wikitable" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
|Standing continuous||20.3m|| | | Standing continuous || 20.3m || 4.7 || 3.3 || — | ||
|- | |- | ||
| | | Forward-dash continuous || 24.3m || 8.8 || 6.2 || 5 | ||
|- | |- | ||
|Side-dash continuous||23.2m|| | | Side-dash continuous || 23.2m || 7.7 || 5.4 || 5 | ||
|- | |- | ||
|Backward-dash continuous||23.8m|| | | Backward-dash continuous || 23.8m || 8.4 || 5.9 || 3 | ||
|- | |- | ||
|Standing charged||24.4m|| | | Standing charged* || 24.4m || 10.5 || ? || 1 | ||
|- | |- | ||
| | | Forward-dash charged* || 30.3m || 18.9 || ? || 1 | ||
|- | |- | ||
|Side-dash charged||27.3m|| | | Side-dash charged* || 27.3m || 12.6 || ? || 1 | ||
|- | |- | ||
|Backward-dash charged||24.4m|| | | Backward-dash charged* || 24.4m || 18.1 || ? || 1 | ||
|- | |- | ||
|Melee hit 1||—||— | | Melee hit 1 || — || 17.9 || — || — | ||
|- | |- | ||
|Melee hit 2||—||— | | Melee hit 2 || — || 11.6 || — || — | ||
|- | |- | ||
|Melee hit 3||—||— | | Melee hit 3 || — || 20.0 || — || — | ||
|- | |- | ||
|Melee dash | | Melee dash || — || 50.4 || 38.9 || —<!-- 42.0 mid, 24.3 very far --> | ||
|} | |} | ||
<nowiki>*</nowiki> Charged shots do a series of rapid hits, decreasing in damage by approximately 9% per hit. Damages shown are those of the first hit. | |||
== Weapon fusion == | |||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception: | |||
== Weapon | : [[Angel Bow]] + [[Phosphora Bow]] = [[Viridi Palm]] (rather than [[Dynamo Cannon]]) | ||
[[Category:Palms]] | [[Category:Palms]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
edits