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Viridi Palm: Difference between revisions

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{{stub}}
{{Incomplete|Needs land battles max range damage for charged shots}}
{{WeaponBox
{{WeaponBox
|name= Viridi Palm
|name = Viridi Palm
|image= Viridi Palm.jpg
|image = Viridi_palm.png
|type= [[Palm]]
|type = [[Palm]]
|specializesin= Ranged Combat
|specializesin = Ranged Combat
|strengths= Accuracy at long range
|strengths = More accurate at longer range, shots travel through enemies
|weaknesses= Decrease in accuracy at close range
|weaknesses = Decreased accuracy at close range
}}
}}
The '''Viridi Palm''' is a [[Palm]] in ''[[Kid Icarus: Uprising]]''. It is one of two weapons dedicated to the [[Viridi|the goddess of nature]], the other being the [[Viridi Claws]]. The palm is decorated with hearts and leaves and even features Viridi's face when the weapon is not in use. It is unlocked after acquiring five palms.
The '''Viridi Palm''' is a [[Palm]] in ''[[Kid Icarus: Uprising]]''. It is one of two weapons dedicated to the [[Viridi|goddess of nature]], the other being the [[Viridi Claws]]. The palm is decorated with hearts and leaves and even features Viridi's face when the weapon is not in use. It is unlocked by acquiring five palms.
== Idol Description ==
 
[[File:Viridi Palm.jpg|right|thumb|200px|Artwork depicting the Viridi Palm in use.]]
 
== Idol description ==
''Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.''
''Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.''


==Base statistics==
== Base statistics ==
{{Weapon Notice}}  
{{Weapon Notice}}  
===Air Battles===
=== Air battles ===
{|class="wikitable"
{|class="wikitable" style="background: lightgrey"
|-
|-
!Shot!!Distance!!Damage
! Attack !! Distance !! Damage !! Shots
|-
|-
|Continuous||56.7m||15.7
| Continuous || 56.7m || 15.7 || —
|-
|-
|Charged||118.4m||76.3
| Charged || 118.4m || 76.3 || 1
|-
|-
|Melee hit 1||—||63.0
| Melee hit 1 || — || 63.0 || —
|-
|-
|Melee hit 2||—||37.8
| Melee hit 2 || — || 37.8 || —
|-
|-
|Melee hit 3||—||71.4
| Melee hit 3 || — || 71.4 || —
|-
|-
|Special attack||—||100.0
| Special attack || 70.0m || 100.0 || 1
|}
|}


===Land Battles===
=== Land battles ===
{|class="wikitable"
{|class="wikitable" style="background: lightgrey"
|-
|-
!Shot!!Distance!!Damage (far)!!Damage (near)!!Shots Fired
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
|Standing continuous||20.3m||3.3||4.7||30
| Standing continuous || 20.3m || 4.7 || 3.3 || —
|-
|-
|Foward-dash continuous||24.8m||6.2||8.8||5
| Forward-dash continuous || 24.3m || 8.8 || 6.2 || 5
|-
|-
|Side-dash continuous||23.2m||5.4||7.7||5
| Side-dash continuous || 23.2m || 7.7 || 5.4 || 5
|-
|-
|Backward-dash continuous||23.8m||5.9||8.4||3
| Backward-dash continuous || 23.8m || 8.4 || 5.9 || 3
|-
|-
|Standing charged||24.4m||3.6 (last hit)||10.5 (first hit)||1
| Standing charged* || 24.4m || 10.5 || ? || 1
|-
|-
|Foward-dash charged||30.3m||6.5 (last hit)||18.9 (first hit)||1
| Forward-dash charged* || 30.3m || 18.9 || ? || 1
|-
|-
|Side-dash charged||27.3m||4.3 (last hit)||12.6 (first hit)||1
| Side-dash charged* || 27.3m || 12.6 || ? || 1
|-
|-
|Backward-dash charged||24.4m||4.7 (last hit)||18.1 (first hit)||1
| Backward-dash charged* || 24.4m || 18.1 || ? || 1
|-
|-
|Melee hit 1||—||—||17.9||—
| Melee hit 1 || — || 17.9 || — || —
|-
|-
|Melee hit 2||—||—||11.6||—
| Melee hit 2 || — || 11.6 || — || —
|-
|-
|Melee hit 3||—||—||20.0||—
| Melee hit 3 || — || 20.0 || — || —
|-
|-
|Melee dash||&mdash;||&mdash;||50.4 (clean)<br>42.0 (mid)<br>38.9 (late)||&mdash;
| Melee dash || &mdash; || 50.4 || 38.9 || &mdash;<!-- 42.0 mid -->
|}
|}
<nowiki>*</nowiki> Charged shots do a series of rapid hits, decreasing in damage by approximately 9% per hit. Damages shown are those of the first hit.


Charged shots do a series of rapid hits, decreasing in damage by approximately 90% per hit.
== Weapon fusion ==
 
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
== Weapon Fusing ==
: [[Angel Bow]] + [[Phosphora Bow]] = [[Viridi Palm]] (rather than [[Dynamo Cannon]])
The following weapon pairs will create a Viridi Palm when fused:
* [[Angel Bow]] & [[Phosphora Bow]]
*[[Black Club]] & [[Meteor Bow]]
*[[Phosphora Bow]] & [[Hewdraw Club]]
*[[Twinbellows Cannon]] & [[Cragalanche Cannon]]
*[[Silver Bow]] & [[Aquarius Blade]]
*[[Doom Cannon]] & [[Predator Cannon]]
*[[Ball Cannon]] & [[Arlon Orbitars]]
 


[[Category:Weapons]]
[[Category:Palms]]
[[Category:Palms]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
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