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Weapon: Difference between revisions

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Players can access a large arsenal of weapons, from which one can be chosen before each stage or match. Every weapon has close and long range attacks, as well as charged and rapid fire attacks. Individual weapons also have different values and bonuses. Players can find more powerful weapons by playing the single player mode on higher difficulties. In addition, each weapon has a special power attack that can clear the screen of most enemies, although they can only be used during flight. These attacks are represented by a number of blue orbs at the bottom left of the touchscreen.
[[File:Fusion - Selection.png|thumb|A selection of weapons during the "Fuse Weapons" option]]
In ''[[Kid Icarus: Uprising]]'', players can access a large arsenal of weapons, from which one can be chosen before each stage or match. Every weapon has melee and ranged attacks, as well as charged and rapid fire attacks. Individual weapons also have different values and bonuses. Players can find more powerful weapons by playing the single player mode on higher difficulties. In addition, each weapon has a special attack that can clear the screen of most enemies, although they can only be used during flight. These attacks are represented by blue orbs at the bottom left of the touchscreen. Overall, there are 108 weapons across the 9 different types.


==Categories==
==Categories==
*[[Blade]] - A plasma gun with a sword that extends from the front.
*[[Blade]] - A balanced, user-friendly weapon.
*[[Staff]] - A rod that excels at long range combat but lacks homing.
*[[Staff]] - Fire shots that are ideal for sniping.
*[[Claws]] - A pair of claws that work best at close range.
*[[Claws]] - Move faster but with limited reach.
*[[Bow]] - Pit's original weapon that can split into two blades.
*[[Bow]] - Fire guided arrows at high speed.
*[[Palm]] - A glowing rune that harnesses powerful energy.
*[[Palm]] - Fire homing shots from the palm of your hand.
*[[Club]] - A massive weapon that can deflect enemy projectiles.
*[[Club]] - Fire powerful charged shots instead of continuous fire.
*[[Cannon]] - A bulky bazooka that launches explosive rounds.
*[[Cannon]] - Envelop enemies in explosive rounds.
*[[Orbitars]] - Two floating satellite weapons that excel at ranged combat.
*[[Orbitars]] - Fire two separate shots designed for ranged attacks.
*[[Arm]] - A bulky claw-like device that fits over the user's arm.
*[[Arm]] - Improve melee performance but limit attack range.


==Acquiring weapons==
==Acquiring Weapons==
Players start the game with only a [[First Blade]]. Other weapons can be acquired through the following methods:
Players start the game with only a [[First Blade]]. Other weapons can be acquired through the following methods:
* Rewards in Solo mode
* Rewards in Solo Mode
* Rewards in Together mode
* Rewards in [[Together Mode]]
* Purchased in the [[Arms Altar]]
* Purchased in the [[Arms Altar]]
* Fusing two existing weapons
* Fusing two existing weapons
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* Completing certain [[Treasure Hunt]] challenges
* Completing certain [[Treasure Hunt]] challenges


==Unlocking weapons==
==Unlocking Weapons==
Most weapons are unlocked from the start, but others must be unlocked through one of the following means:
Most weapons are unlocked from the start, but others must be unlocked through one of the following means:
* Completing chapters in Solo mode
* Completing chapters in Solo Mode
* Discovering [[Zodiac Weapons]] in their respective chambers
* Discovering [[Zodiac Weapons]] in their respective chambers
* Completing certain [[Treasure Hunt]] challenges
* Completing certain [[Treasure Hunt]] challenges
[[File:Weapons fusion chart.png|right|thumb|250px|A fusion chart for the general class of a weapon.]]


==Fusion==
==Fusion==
[[File:Weapons fusion chart.png|thumb|250px|A fusion chart for the general class of a weapon]]
[[File:Fusion - Grid.png|thumb|250px|The fusion grid in game]]
Players can fuse two different weapons to form a new weapon. Gems can also be fused for the same purpose. Melee strength, ranged strength, and weapon modifiers are determined by the parent weapons, although not all will necessarily be preserved. The chart on the right is a simple reference to which types of weapons create what.
Players can fuse two different weapons to form a new weapon. Gems can also be fused for the same purpose. Melee strength, ranged strength, and weapon modifiers are determined by the parent weapons, although not all will necessarily be preserved. The chart on the right is a simple reference to which types of weapons create what.


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|}
|}


=== Exceptions ===
Certain exceptions to the above rules exist:
Certain exceptions to the above rules exist:
:First Blade + Centurion Orbitars = Palutena Bow
{|class="wikitable" style="background: lightgrey"
:Somewhat Staff + Virgo Palm = Upperdash Arm
|-
:Angel Bow + Drill Arm = Centurion Orbitars
! Weapon 1 !! Weapon 2 !! Actual Result !! Expected Result
:Cursed Palm + Ball Cannon = Black Club
|-
:Pudgy Palm + Fireworks Cannon = Phoenix Arm
| First Blade || Centurion Orbitars || Palutena Bow || Great Reaper Palm
:Samurai Blade + Earthmaul Club = Arlon Orbitars
|-
| Samurai Blade || Earthmaul Club || Arlon Orbitars || Thanatos Staff
|-
| Rose Staff || Eyetrack Orbitars || Samurai Blade || Halo Club
|-
| Knuckle Staff || End-All Arm || Gaol Blade || Arlon Orbitars
|-
| Somewhat Staff || Virgo Palm || Upperdash Arm || Fireworks Cannon
|-
| Dark Pit Staff || Fortune Bow || Palutena Blade || Phoenix Arm
|-
| Stealth Claws || Violet Palm || Rail Cannon || Bomber Arm
|-
| Hedgehog Claws || Ogre Club || Great Reaper Palm || Phosphora Bow
|-
| Angel Bow || Phosphora Bow || Viridi Palm || Dynamo Cannon
|-
| Angel Bow || Drill Arm || Centurion Orbitars || Gaol Blade
|-
| Cursed Palm || Ball Cannon || Black Club || Samurai Blade
|-
| Pudgy Palm || Fireworks Cannon || Phoenix Arm || Gaol Blade
|-
| Ogre Club || Rail Cannon || Dark Pit Staff || Arlon Orbitars
|-
| Shock Orbitars || Volcano Arm || Dynamo Cannon || Pudgy Palm
|}
 
==Gems==
[[File:Gems.png|thumb|250px|A collection of gems]]
Weapons gems are an alternative method of acquiring weapons. After creating a gem, they can be swapped with another player through [[Kid_Icarus:_Uprising#Spotpass_and_Streetpass|Streetpass]]. Gems can be converted into the weapon displayed or they can be converted into [[Heart]]s, though converting a gem into a weapon will cost Hearts. The amount of Hearts needed to convert a gem into a weapon depends on the weapon value, and the color of the gem is also determined by the value.


Players could also receive gems through Spotpass, given by a Mii named [[Palutena]], from the launch of ''Kid Icarus: Uprising'' until the service ended on March 31st, 2013.


[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
[[Category:Weapons|*]]
[[Category:Weapons|*]]
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