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Weapon: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
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[[File:Fusion - Selection.png|thumb|A selection of weapons during the "Fuse Weapons" option]]
In ''[[Kid Icarus: Uprising]]'', players can access a large arsenal of weapons, from which one can be chosen before each stage or match. Every weapon has melee and ranged attacks, as well as charged and rapid fire attacks. Individual weapons also have different values and bonuses. Players can find more powerful weapons by playing the single player mode on higher difficulties. In addition, each weapon has a special attack that can clear the screen of most enemies, although they can only be used during flight. These attacks are represented by blue orbs at the bottom left of the touchscreen.
In ''[[Kid Icarus: Uprising]]'', players can access a large arsenal of weapons, from which one can be chosen before each stage or match. Every weapon has melee and ranged attacks, as well as charged and rapid fire attacks. Individual weapons also have different values and bonuses. Players can find more powerful weapons by playing the single player mode on higher difficulties. In addition, each weapon has a special attack that can clear the screen of most enemies, although they can only be used during flight. These attacks are represented by blue orbs at the bottom left of the touchscreen.


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* Discovering [[Zodiac Weapons]] in their respective chambers
* Discovering [[Zodiac Weapons]] in their respective chambers
* Completing certain [[Treasure Hunt]] challenges
* Completing certain [[Treasure Hunt]] challenges
[[File:Weapons fusion chart.png|right|thumb|250px|A fusion chart for the general class of a weapon.]]


==Fusion==
==Fusion==
[[File:Weapons fusion chart.png|thumb|250px|A fusion chart for the general class of a weapon]]
[[File:Fusion - Grid.png|thumb|250px|The fusion grid in game]]
Players can fuse two different weapons to form a new weapon. Gems can also be fused for the same purpose. Melee strength, ranged strength, and weapon modifiers are determined by the parent weapons, although not all will necessarily be preserved. The chart on the right is a simple reference to which types of weapons create what.
Players can fuse two different weapons to form a new weapon. Gems can also be fused for the same purpose. Melee strength, ranged strength, and weapon modifiers are determined by the parent weapons, although not all will necessarily be preserved. The chart on the right is a simple reference to which types of weapons create what.


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