Wolf Claws

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This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Wolf Claws
Type: Claws
Specializes In: Close combat
Strengths: Causes burning, charged dash shots home
Weaknesses: Short range

(description needed)

Idol description

These wolf-themed claws set foes they strike on fire, dealing additional damage. Unfortunately, this flame ability limits the weapons' range. Their charged dash shot has a homing ability, something rare among claws.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 60.0m 12.9
Charged 68.2m 61.0 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 25.2
Melee hit 4 29.4
Melee hit 5 84.0
Special attack 130.0m 22.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 20.0m 2.1 2.1
Forward-dash continuous 23.1m 8.2 13.1 4
Side-dash continuous 23.1m 5.9 9.5 4
Backward-dash continuous 23.1m 5.9 9.5 4
Standing charged 23.5m 21.8 13.1 1
Forward-dash charged 28.6m 34.9 20.9 1
Side-dash charged 26.9m 25.4 15.2 1
Backward-dash charged 26.9m 28.9 17.3 1
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee hit 4 ?
Melee hit 5 ?
Melee dash 49.4

Weapon fusion

This weapon follows standard weapon fusion rules.