Cragalanche Cannon: Difference between revisions
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TrainerX493 (talk | contribs) (→Land battles: Range (besides side-dash continuous damage)) |
TrainerX493 (talk | contribs) (→Land battles: Melee) |
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| Side-dash continuous || 25.7 || ? || ? || — || 2 | | Side-dash continuous || 25.7 || ? || ? || — || 2 | ||
|- | |- | ||
| Backward-dash continuous || 23.6 || 27.0 || 27.0 || — || | | Backward-dash continuous || 23.6 || 27.0 || 27.0 || — || 2 | ||
|- | |- | ||
| Standing charged || 42.9 || 2.0 || 2.0 || 44.6 || 1 | | Standing charged || 42.9 || 2.0 || 2.0 || 44.6 || 1 | ||
Line 54: | Line 54: | ||
| Backward-dash charged || 29.8 || 2.0 || 2.0 || 52.8 || 1 | | Backward-dash charged || 29.8 || 2.0 || 2.0 || 52.8 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 18.2 || — || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 9.1 || — || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 28.6 || — || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 9.1 || — || — || 3 | ||
|- | |- | ||
| Melee dash finisher || — || | | Melee dash finisher || — || 28.6 || — || — || 1 | ||
|} | |} | ||
Revision as of 16:50, 16 December 2013
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This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
Cragalanche Cannon | ||||||||||||
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(description needed)
Idol description
A cannon made from pieces of Cragalanche. The rocks it fires have massive destructive power. But, being rocks, they lack speed and their explosions are relatively small.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Explosion | Shots |
---|---|---|---|---|
Continuous | 92.7 | 36.3 | — | — |
Charged | 111.5 | 8.5 | 93.8 | 1 |
Melee hit 1 | — | 58.8 | — | — |
Melee hit 2 | — | 29.4 | — | — |
Melee hit 3 | — | 84.0 | — | — |
Special attack | 90.0m | 168.0 | — | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Explosion | Shots |
---|---|---|---|---|---|
Standing continuous | 25.5 | 11.1 | 11.1 | — | — |
Forward-dash continuous | 27.5 | 27.0 | ?27.0 | — | 2 |
Side-dash continuous | 25.7 | ? | ? | — | 2 |
Backward-dash continuous | 23.6 | 27.0 | 27.0 | — | 2 |
Standing charged | 42.9 | 2.0 | 2.0 | 44.6 | 1 |
Forward-dash charged | 50.4 | 2.0 | 2.0 | 54.7 | 1 |
Side-dash charged | 47.1 | 2.0 | 2.0 | 55.2 | 1 |
Backward-dash charged | 29.8 | 2.0 | 2.0 | 52.8 | 1 |
Melee hit 1 | — | 18.2 | — | — | — |
Melee hit 2 | — | 9.1 | — | — | — |
Melee hit 3 | — | 28.6 | — | — | — |
Melee dash | — | 9.1 | — | — | 3 |
Melee dash finisher | — | 28.6 | — | — | 1 |
Weapon fusion
This weapon follows standard weapon fusion rules.