Royal Blade: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name= Royal Blade | |name = Royal Blade | ||
|image= Item01_03_on.png | |image = Item01_03_on.png | ||
|type= Weapon | |type = Weapon | ||
|specializesin= Melee/Ranged Combat | |specializesin = Melee/Ranged Combat | ||
|strengths= Strong backward-dash charge shots, increased power at long range | |strengths = Strong backward-dash charge shots, increased power at long range | ||
|weaknesses= Low homing ability, weak forward-dash attacks | |weaknesses = Low homing ability, weak forward-dash attacks | ||
}} | }} | ||
The '''Royal Blade''', known in Japan as '''King's Fencing''' (王者の撃剣 Ouja no Gekiken, ), is a [[Blade]] in ''[[Kid Icarus: Uprising]]'' that fires clusters of jewels. While the charged shots have relatively poor homing capability, the dash continuous fire's homing ability is a good bit better, although its overall attack power is rather low. Its backward dash attacks have a long range and deal more damage than its other attacks, making it ideal for players who wish to focus on evading enemy attacks without sacrificing offensive power. Unlike most blades, its attacks gain power as they travel. | |||
== Idol description == | |||
== Idol | |||
''"Once the heirloom of a royal house, this blade has since been worn by time and neglect. Its most powerful shots are those used during a backward dash, making the Royal Blade perfect for a hit-and-run strategy."'' | ''"Once the heirloom of a royal house, this blade has since been worn by time and neglect. Its most powerful shots are those used during a backward dash, making the Royal Blade perfect for a hit-and-run strategy."'' | ||
== Base statistics == | |||
{{Weapon Notice}} | |||
{|class="wikitable" | === Air battles === | ||
{|class="wikitable" style="background: lightgrey" | |||
|- | |- | ||
! | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
|Continuous||64.3m||12.7 | | Continuous || 64.3m || 12.7 || — | ||
|- | |- | ||
|Charged||81.9m||55.8 | | Charged || 81.9m || 55.8 || 1 | ||
|- | |- | ||
|Melee hit 1||—||67.2 | | Melee hit 1 || — || 67.2 || — | ||
|- | |- | ||
|Melee hit 2||—||37.8 | | Melee hit 2 || — || 37.8 || — | ||
|- | |- | ||
|Melee hit 3||—||79.8 | | Melee hit 3 || — || 79.8 || — | ||
|- | |- | ||
|Special attack||—||134.0 | | Special attack || — || 134.0 || 1 | ||
|} | |} | ||
=== Land battles === | |||
{|class="wikitable" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| | | Standing continuous || 23.m || 2.8 || 2.8 || — | ||
|- | |- | ||
|Foward-dash continuous||32.3m||18.9|| | | Foward-dash continuous || 32.3m || 16.2 ||18.9 || 3 | ||
|- | |- | ||
|Side-dash continuous||31.3m||23.4|| | | Side-dash continuous || 31.3m || 19.8 || 23.4 || 3 | ||
|- | |- | ||
|Backward-dash continuous||45.0m||32.8|| | | Backward-dash continuous || 45.0m || 27.4 || 32.8 || 2 | ||
|- | |- | ||
| | | Standing charged || 34.9m || 16.4 || 20.3 || 1 | ||
|- | |- | ||
|Foward-dash charged||45.1m||18.3|| | | Foward-dash charged || 45.1m || 15.8 || 18.3 || 1 | ||
|- | |- | ||
|Side-dash charged||43.8m||22.2|| | | Side-dash charged || 43.8m || 19.4 || 22.2 || 1 | ||
|- | |- | ||
|Backward-dash charged||45.5m||34.9|| | | Backward-dash charged || 45.5m || 28.8 || 34.9 || 1 | ||
|- | |- | ||
|Melee hit 1||—||—|| | | Melee hit 1 || — || 12.2 || — || — | ||
|- | |- | ||
|Melee hit 2||—||—|| | | Melee hit 2 || — || 6.8 || — || — | ||
|- | |- | ||
|Melee hit 3||—||—|| | | Melee hit 3 || — || 14.4 || — || — | ||
|- | |- | ||
|Melee dash||—||—|| | | Melee dash || — || 35.0 || — || — | ||
|} | |} | ||
== Weapon fusion == | |||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | |||
== Notes == | |||
== | * This weapon has an air to land melee damage ratio of 5.53. | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Blades]] | [[Category:Blades]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Revision as of 21:26, 30 January 2013
Royal Blade | ||||||||||||
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The Royal Blade, known in Japan as King's Fencing (王者の撃剣 Ouja no Gekiken, ), is a Blade in Kid Icarus: Uprising that fires clusters of jewels. While the charged shots have relatively poor homing capability, the dash continuous fire's homing ability is a good bit better, although its overall attack power is rather low. Its backward dash attacks have a long range and deal more damage than its other attacks, making it ideal for players who wish to focus on evading enemy attacks without sacrificing offensive power. Unlike most blades, its attacks gain power as they travel.
Idol description
"Once the heirloom of a royal house, this blade has since been worn by time and neglect. Its most powerful shots are those used during a backward dash, making the Royal Blade perfect for a hit-and-run strategy."
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 64.3m | 12.7 | — |
Charged | 81.9m | 55.8 | 1 |
Melee hit 1 | — | 67.2 | — |
Melee hit 2 | — | 37.8 | — |
Melee hit 3 | — | 79.8 | — |
Special attack | — | 134.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 23.m | 2.8 | 2.8 | — |
Foward-dash continuous | 32.3m | 16.2 | 18.9 | 3 |
Side-dash continuous | 31.3m | 19.8 | 23.4 | 3 |
Backward-dash continuous | 45.0m | 27.4 | 32.8 | 2 |
Standing charged | 34.9m | 16.4 | 20.3 | 1 |
Foward-dash charged | 45.1m | 15.8 | 18.3 | 1 |
Side-dash charged | 43.8m | 19.4 | 22.2 | 1 |
Backward-dash charged | 45.5m | 28.8 | 34.9 | 1 |
Melee hit 1 | — | 12.2 | — | — |
Melee hit 2 | — | 6.8 | — | — |
Melee hit 3 | — | 14.4 | — | — |
Melee dash | — | 35.0 | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 5.53.