Ancient Staff: Difference between revisions

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{{Incomplete|Needs air battles data, damage counts for land battles and fusion stats.}}
{{Incomplete|Needs air battles damage}}
{{WeaponBox
{{WeaponBox
|name= Ancient Staff Staff
|name = Ancient Staff
|image= Item08_02_on.png
|image = Item08_02_on.png
|type= [[Staff]]
|type = [[Staff]]
|specializesin= High nullification value
|specializesin = Defensive combat
|strengths= Extremely long range
|strengths = High nullification value, inherent paralysis, fast recharge time
|weaknesses= Very weak melee attacks, no homing capability, greatly slows user
|weaknesses = Very weak melee attacks, no homing capability, short range, greatly slows user
}}
}}
The '''Ancient Staff''' (古代の祖杖, ''Kodai no Sojou'') is a [[Staff]] in ''[[Kid Icarus: Uprising]]''. It has the shortest range of all staffs. Its charged shots have a high nullification value, making it ideal for defense. This weapon also slows its user the most out of all weapons. While its slow and has a short range, its shots hang in midair for a few seconds when they reach the end of their range. This weapon can also paralyze its targets.
The '''Ancient Staff''' (古代の祖杖, ''Kodai no Sojou'') is a [[Staff]] in ''[[Kid Icarus: Uprising]]''. It has the shortest range of all staffs. Its charged shots have a high nullification value, making it ideal for defense. This weapon also slows its user the most out of all weapons. While it is slow and has a short range, its shots hang in midair for a few seconds when they reach the end of their range. This weapon can also paralyze its targets.


== Idol Description ==
== Idol description ==
''The Ancient Staff is a cold and mysterious weapon made by a dead civilization. Its charged shots hang in midair and can paralyze any enemy they strike. This makes the weapon a great fit for defensive play.''
''The Ancient Staff is a cold and mysterious weapon made by a dead civilization. Its charged shots hang in midair and can paralyze any enemy they strike. This makes the weapon a great fit for defensive play.''


==Base Statistics==
== Base statistics ==
{{Weapon Notice}}
{{Weapon Notice}}
===Air Battles===
=== Air battles ===
===Land Battles===
{|class="wikitable" style="background: lightgrey"
{|class="wikitable" text align="center"
!Shot
!Range
!Damage (Near)
!Damage (Far)
|-
|-
|Continuous
! Attack !! Distance !! Damage !! Shots
|22.8m
|?
|?
|-
|-
|Charged 
| Continuous || 91.2m || ? || —
|15.2m
|?
|?
|-
|-
|Forward Dash Continuous
| Charged || 30.4m || ? || 1
|23.4m
|?
|?
|-
|-
|Forward Dash Charged
| Melee hit 1 || — || 63.0 || —
|16.0m
|?
|?
|-
|-
|Side Dash Continuous
| Melee hit 2 || — || 33.6 || —
|23.4m
|?
|?
|-
|-
|Side Dash Charged
| Melee hit 3 || — || 63.0 || —
|16.0m
|?
|?
|-
|-
|Backward Dash Continuous
| Special attack || 200.0m || 268.0 || 1
|21.0m
|}
|?
 
|?
=== Land battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
| Standing continuous || 22.8m || 4.9 || 6.1 || —
|-
| Forward-dash continuous || 23.4m || 8.7 || 11.6 || 2
|-
| Side-dash continuous || 23.4m || 7.5 || 9.9 || 2
|-
| Backward-dash continuous || 21.0m || 21.0 || 47.1 || 1
|-
| Standing charged || 15.2m || 21.6 || 25.7 || 1
|-
| Forward-dash charged || 16.0m || 38.2 || 45.3 || 1
|-
| Side-dash charged || 16.0m || 30.4 || 36.0 || 1
|-
|-
|Backward Dash Charged
| Backward-dash charged || 16.0m || 38.2 || 74.7 || 1
|16.0m
|?
|?
|-
|-
|Melee Hit 1
| Melee hit 1 || — || 10.5 || — || —
|—
|?
|—
|-
|-
|Melee Hit 2
| Melee hit 2 || — || 5.6 || — || —
|—
|?
|—
|-
|-
|Melee Hit 3
| Melee hit 3 || — || 10.5 || — || —
|—
|?
|—
|-
|-
|Melee Dash
| Melee dash || — || 25.2 || — || —
|—
|?
|—
|}
|}


== Weapon Fusing ==
== Weapon fusion ==
The following weapon pairs will create an Ancient Staff when fused:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
 
== Notes ==
* This weapon has an air to land melee damage ratio of 6.0.
 
== Trivia ==
* The Ancient Staff seems to produce magical projectiles with what appears to be the Eye of Horus and a sacred scarab, which were very common and important symbols in Ancient Egyptian culture.


[[Category:Items]]
[[Category:Weapons]]
[[Category:Staffs]]
[[Category:Staffs]]
[[Category:Kid Icarus: Uprising]]

Latest revision as of 02:11, 30 March 2015

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs air battles damage
Ancient Staff
Item08 02 on.png
Type: Staff
Specializes In: Defensive combat
Strengths: High nullification value, inherent paralysis, fast recharge time
Weaknesses: Very weak melee attacks, no homing capability, short range, greatly slows user

The Ancient Staff (古代の祖杖, Kodai no Sojou) is a Staff in Kid Icarus: Uprising. It has the shortest range of all staffs. Its charged shots have a high nullification value, making it ideal for defense. This weapon also slows its user the most out of all weapons. While it is slow and has a short range, its shots hang in midair for a few seconds when they reach the end of their range. This weapon can also paralyze its targets.

Idol description

The Ancient Staff is a cold and mysterious weapon made by a dead civilization. Its charged shots hang in midair and can paralyze any enemy they strike. This makes the weapon a great fit for defensive play.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 91.2m ?
Charged 30.4m ? 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 63.0
Special attack 200.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 22.8m 4.9 6.1
Forward-dash continuous 23.4m 8.7 11.6 2
Side-dash continuous 23.4m 7.5 9.9 2
Backward-dash continuous 21.0m 21.0 47.1 1
Standing charged 15.2m 21.6 25.7 1
Forward-dash charged 16.0m 38.2 45.3 1
Side-dash charged 16.0m 30.4 36.0 1
Backward-dash charged 16.0m 38.2 74.7 1
Melee hit 1 10.5
Melee hit 2 5.6
Melee hit 3 10.5
Melee dash 25.2

Weapon fusion

This weapon follows standard weapon fusion rules.

Notes

  • This weapon has an air to land melee damage ratio of 6.0.

Trivia

  • The Ancient Staff seems to produce magical projectiles with what appears to be the Eye of Horus and a sacred scarab, which were very common and important symbols in Ancient Egyptian culture.