Atlas Club: Difference between revisions
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(Created page with "{{Incomplete|Needs description, idol description, and base statistics}} {{WeaponBox |name = Atlas Club |image = Atlas_club.png |type = Club |specializesin = ? |strengths =...") |
(added idol description) |
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{{Incomplete|Needs description | {{Incomplete|Needs description and base statistics}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Atlas Club | |name = Atlas Club | ||
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''(description needed)'' | ''(description needed)'' | ||
== Idol | == Idol description == | ||
'' | ''Unlike most clubs, the Atlas Club allows users to run quickly while using it. Its shots don't pass through obstacles, but its dash attacks travel fast with a high homing ability. A club that handles more like other weapon types.'' | ||
== Base statistics == | == Base statistics == |
Revision as of 01:49, 12 February 2013
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
Atlas Club | ||||||||||||
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(description needed)
Idol description
Unlike most clubs, the Atlas Club allows users to run quickly while using it. Its shots don't pass through obstacles, but its dash attacks travel fast with a high homing ability. A club that handles more like other weapon types.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | — | ? | — |
Charged | ? | ? | ? |
Melee hit | — | ? | — |
Special attack | 110.0m | 178.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | — | ? | ? | — |
Forward-dash continuous | — | ? | ? | ? |
Side-dash continuous | — | ? | ? | ? |
Backward-dash continuous | — | ? | ? | ? |
Standing charged | ? | ? | ? | ? |
Forward-dash charged | ? | ? | ? | ? |
Side-dash charged | ? | ? | ? | ? |
Backward-dash charged | ? | ? | ? | ? |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee dash | — | ? | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.