Aurum Blade: Difference between revisions
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(added ranged stats and idol description) |
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{{Incomplete|Needs description | {{Incomplete|Needs description and melee statistics}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Aurum Blade | |name = Aurum Blade | ||
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|type = [[Blade]] | |type = [[Blade]] | ||
|specializesin = ? | |specializesin = ? | ||
|strengths = | |strengths = Rapid continuous fire, shots travel through enemies, charges quickly, good homing | ||
|weaknesses = | |weaknesses = Weak at long range and melee | ||
}} | }} | ||
''(description needed)'' | ''(description needed)'' | ||
== Idol description == | == Idol description == | ||
'' | ''The Aurum mimic every aspect of the worlds they conquer, from creatures to vehicles to weapons. Dyntos crafted the Aurum Blade by reversing this process. It charges quickly and fires shots with a high homing ability.'' | ||
== Base statistics == | == Base statistics == | ||
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 64.3m || 7.2 || — | ||
|- | |- | ||
| Charged || | | Charged || 81.9m || 52.5 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || ? || — | | Melee hit 1 || — || ? || — | ||
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| Melee hit 3 || — || ? || — | | Melee hit 3 || — || ? || — | ||
|- | |- | ||
| Special attack || | | Special attack || 100.0m || 134.0 || 1 | ||
|} | |} | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 23.0m || 1.3 || 1.3 || — | ||
|- | |- | ||
| Foward-dash continuous || | | Foward-dash continuous || 32.3m || 16.2 || 7.3 || 3 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 28.9m || 13.4 || 6.0 || 3 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 30.6m || 14.0 || 6.3 || 3 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 34.9m || 30.0 || 14.7 || 1 | ||
|- | |- | ||
| Foward-dash charged || | | Foward-dash charged || 45.0m || 44.5 || 20.9 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 40.5m || 39.3 || 17.7 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 35.8m || 46.4 || 19.1 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || ? || — || — | | Melee hit 1 || — || ? || — || — |
Revision as of 22:12, 1 February 2013
This article is incomplete and is in need of attention. Reason: Needs description and melee statistics |
Aurum Blade | ||||||||||||
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(description needed)
Idol description
The Aurum mimic every aspect of the worlds they conquer, from creatures to vehicles to weapons. Dyntos crafted the Aurum Blade by reversing this process. It charges quickly and fires shots with a high homing ability.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 64.3m | 7.2 | — |
Charged | 81.9m | 52.5 | 1 |
Melee hit 1 | — | ? | — |
Melee hit 2 | — | ? | — |
Melee hit 3 | — | ? | — |
Special attack | 100.0m | 134.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 23.0m | 1.3 | 1.3 | — |
Foward-dash continuous | 32.3m | 16.2 | 7.3 | 3 |
Side-dash continuous | 28.9m | 13.4 | 6.0 | 3 |
Backward-dash continuous | 30.6m | 14.0 | 6.3 | 3 |
Standing charged | 34.9m | 30.0 | 14.7 | 1 |
Foward-dash charged | 45.0m | 44.5 | 20.9 | 1 |
Side-dash charged | 40.5m | 39.3 | 17.7 | 1 |
Backward-dash charged | 35.8m | 46.4 | 19.1 | 1 |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee hit 3 | — | ? | — | — |
Melee dash | — | ? | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.