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Aurum Blade: Difference between revisions

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{{Incomplete|Needs description, idol description, and base statistics}}
{{WeaponBox
{{WeaponBox
|name = Aurum Blade
|name = Aurum Blade
|image = Aurum_blade.jpg
|image = Aurum_blade.jpg
|type = [[Blade]]
|type = [[Blade]]
|specializesin = ?
|specializesin = Close range combat
|strengths = ?
|strengths = Rapid continuous fire, shots travel through enemies, charges quickly, good homing
|weaknesses = ?
|weaknesses = Weak long range and melee damage
}}
}}
''(description needed)''
The '''Aurum Blade''' is one of the many variations of [[Blade]]s in ''[[Kid Icarus: Uprising]]''. It can be unlocked by destroying eight of the [[Aurum Core]]'s turrets in Chapter 15: ''[[Mysterious Invaders]]''.


== Idol description ==
== Idol description ==
''(idol description needed)''
''The Aurum mimic every aspect of the worlds they conquer, from creatures to vehicles to weapons. Dyntos crafted the Aurum Blade by reversing this process. It charges quickly and fires shots with a high homing ability.''


== Base statistics ==
== Base statistics ==
Line 20: Line 19:
! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 64.3m || 7.2 || —
|-
|-
| Charged || ? || ? || ?
| Charged || 81.9m || 52.5 || 1
|-
|-
| Melee hit 1 || — || ? || —
| Melee hit 1 || — || 67.2 || —
|-
|-
| Melee hit 2 || — || ? || —
| Melee hit 2 || — || 37.8 || —
|-
|-
| Melee hit 3 || — || ? || —
| Melee hit 3 || — || 79.8 || —
|-
|-
| Special attack || — || 134.0 || 1
| Special attack || 100.0m || 134.0 || 1
|}
|}


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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
| Standing continuous || ? || ? || ? || —
| Standing continuous || 23.0m || 1.3 || 1.3 || —
|-
|-
| Foward-dash continuous || ? || ? || ? || ?
| Forward-dash continuous || 32.3m || 16.2 || 7.3 || 3
|-
|-
| Side-dash continuous || ? || ? || ? || ?
| Side-dash continuous || 28.9m || 13.4 || 6.0 || 3
|-
|-
| Backward-dash continuous || ? || ? || ? || ?
| Backward-dash continuous || 30.6m || 14.0 || 6.3 || 3
|-
|-
| Standing charged || ? || ? || ? || ?
| Standing charged || 34.9m || 30.0 || 14.7 || 1
|-
|-
| Foward-dash charged || ? || ? || ? || ?
| Forward-dash charged || 45.0m || 44.5 || 20.9 || 1
|-
|-
| Side-dash charged || ? || ? || ? || ?
| Side-dash charged || 40.5m || 39.3 || 17.7 || 1
|-
|-
| Backward-dash charged || ? || ? || ? || ?
| Backward-dash charged || 35.8m || 46.4 || 19.1 || 1
|-
|-
| Melee hit 1 || — || ? || — || —
| Melee hit 1 || — || 11.7 || — || —
|-
|-
| Melee hit 2 || — || ? || — || —
| Melee hit 2 || — || 6.6 || — || —
|-
|-
| Melee hit 3 || — || ? || — || —
| Melee hit 3 || — || 13.9 || — || —
|-
|-
| Melee dash || — || ? || — || —
| Melee dash || — || 33.6 || 22.2 || —
|}
|}


== Weapon fusion ==
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
<!--
 
== Notes ==
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->
* This weapon has an air to land melee damage ratio of 5.74.


[[Category:Weapons]]
{{clr}}
{{KIUWeapons}}
[[Category:Blades]]
[[Category:Blades]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
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