Aurum Club: Difference between revisions
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{{Incomplete|Needs description | {{Incomplete|Needs description and image}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Aurum Club | |name = Aurum Club | ||
|image = Aurum_Club.png | |image = Aurum_Club.png | ||
|type = [[Club]] | |type = [[Club]] | ||
|specializesin = | |specializesin = Long range combat | ||
|strengths = | |strengths = Large projectiles, high nullification value | ||
|weaknesses = | |weaknesses = Weak short range and melee damage, long recharge time, poor homing ability | ||
}} | }} | ||
''(description needed)'' | ''(description needed)'' |
Revision as of 20:21, 15 March 2015
This article is incomplete and is in need of attention. Reason: Needs description and image |
Aurum Club | ||||||||||||
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(description needed)
Idol description
This club has charged shots that have limited range and lack homing but are large, making it harder for targets to avoid them. It can also shoot through obstacles, and its shots have a strong potential for nullifying incoming fire.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous (shot)* | — | 40.0 - 50.0 | — |
Continuous (melee)* | — | 40.0 - 70.0 | — |
Charged | 90.7m | 91.2 | 1 |
Melee hit* | — | 60.0 - 80.0 | — |
Special attack | 110.0m | 178.0 | 1 |
* Damage dealt corresponds to accuracy.
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | — | 13.7 | 19.8 | — |
Forward-dash continuous | — | 14.4 | 6.8 | — |
Side-dash continuous | — | 9.9 | 9.9 | — |
Backward-dash continuous | — | 13.7 | 6.4 | — |
Standing charged | 64.8m | 26.9 | 40.3 | 1 |
Forward-dash charged | 57.6m | 37.9 | 56.8 | 1 |
Side-dash charged | 40.3m | 34.8 | 52.2 | 1 |
Backward-dash charged | 2.2m | 24.4 | 35.1 | 1 |
Melee hit 1 | — | 25.8 | — | — |
Melee hit 2 | — | 28.9 | — | — |
Melee dash | — | 45.6 | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.