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(Created page with "{{Incomplete|Needs description, idol description, and base statistics}} {{WeaponBox |name = Bomber Arm |image = Bomber_Arm.jpg |type = Arm |specializesin = ? |strengths = ...") |
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{{Incomplete|Needs description | {{Incomplete|Needs description and base statistics}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Bomber Arm | |name = Bomber Arm | ||
|image = Bomber_Arm.jpg | |image = Bomber_Arm.jpg | ||
|type = [[Arm]] | |type = [[Arm]] | ||
|specializesin = | |specializesin = Close combat | ||
|strengths = | |strengths = Fast charge time | ||
|weaknesses = | |weaknesses = Short Range, weak uncharged shots | ||
}} | }} | ||
''(description needed)'' | ''(description needed)'' | ||
== Idol Description == | == Idol Description == | ||
'' | ''The rapid burning fists this weapon fires swerve sharply toward the foe. Though its continuous fire is weak, its charged shots are not, and it charges more quickly than any other arm. However, its range is among the shortest of any weapon.'' | ||
== Base | == Base Statistics == | ||
{{Weapon Notice}} | {{Weapon Notice}} | ||
=== Air | === Air Battles === | ||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
|Continuous || | | Continuous || 58.8m || 15.2 || — | ||
|- | |- | ||
|Charged || | | Charged || 70.0m || 55.7 || 1 | ||
|- | |- | ||
|Melee hit 1 || — || | | Melee hit 1 || — || 113.4 || — | ||
|- | |- | ||
|Melee hit 2 || — || | | Melee hit 2 || — || 54.6 || — | ||
|- | |- | ||
|Melee hit 3 || — || | | Melee hit 3 || — || 92.4 || — | ||
|- | |- | ||
|Special attack || 50.0m || 26.0 || 10 | | Special attack || 50.0m || 26.0 || 10 | ||
|} | |} | ||
=== Land | === Land Battles === | ||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
|Standing continuous || ? || ? || ? || — | | Standing continuous || ? || ? || ? || — | ||
|- | |- | ||
| | | Forward-dash continuous || ? || ? || ? || ? | ||
|- | |- | ||
|Side-dash continuous || ? || ? || ? || ? | | Side-dash continuous || ? || ? || ? || ? | ||
|- | |- | ||
|Backward-dash continuous || ? || ? || ? || ? | | Backward-dash continuous || ? || ? || ? || ? | ||
|- | |- | ||
|Standing charged || ? || ? || ? || ? | | Standing charged || ? || ? || ? || ? | ||
|- | |- | ||
| | | Forward-dash charged || ? || ? || ? || ? | ||
|- | |- | ||
|Side-dash charged || ? || ? || ? || ? | | Side-dash charged || ? || ? || ? || ? | ||
|- | |- | ||
|Backward-dash charged || ? || ? || ? || ? | | Backward-dash charged || ? || ? || ? || ? | ||
|- | |- | ||
|Melee hit 1 || — || ? || — || — | | Melee hit 1 || — || ? || — || — | ||
|- | |- | ||
|Melee hit 2 || — || ? || — || — | | Melee hit 2 || — || ? || — || — | ||
|- | |- | ||
|Melee hit 3 || — || ? || — || — | | Melee hit 3 || — || ? || — || — | ||
|- | |- | ||
|Melee dash || — || ? || — || — | | Melee dash || — || ? || — || — | ||
|} | |} | ||
== Weapon | == Weapon Fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception: | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception: | ||
: [[Stealth Claws]] + [[Violet Palm]] = [[Rail Cannon]] (rather than [[Bomber Arm]]) | : [[Stealth Claws]] + [[Violet Palm]] = [[Rail Cannon]] (rather than [[Bomber Arm]]) | ||
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* This weapon has an air to land melee damage ratio of ?.--> | * This weapon has an air to land melee damage ratio of ?.--> | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Arms]] | [[Category:Arms]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus: Uprising]] |
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