Bullet Blade: Difference between revisions
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 87.7m || ? || — | ||
|- | |- | ||
| Charged || | | Charged || 111.8m || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || ? || — | | Melee hit 1 || — || ? || — | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 31.3m || ? || ? || — | ||
|- | |- | ||
| Foward-dash continuous || | | Foward-dash continuous || 44.1m || ? || ? || 4 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 39.4m || ? || ? || 4 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 41.8m || ? || ? || 4 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 47.6m || ? || ? || 1 | ||
|- | |- | ||
| Foward-dash charged || | | Foward-dash charged || 61.5m || ? || ? || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 55.2m || ? || ? || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 48.9m || ? || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || ? || — || — | | Melee hit 1 || — || ? || — || — |
Revision as of 21:09, 3 February 2013
This article is incomplete and is in need of attention. Reason: Needs base statistics |
Bullet Blade | ||||||||||||
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The Bullet Blade (撃剣バレットマスター Gekiken Baretto Masutaa, literally meaning "Fencing: Bullet Master") resembles a machine gun with an ammunition chain to accompany it. It uses magic to deliver an endless supply of bullets. Since bullets travel fast, this blade's shots has poor homing abilities but they maintain the same amount of power while traveling and are difficult to avoid. This blade's melee attacks are rather weak, so ranged combat is the preferred strategy for this weapon.
Idol description
This old-school weapon uses magic to fire a hail of explosive steel bullets. The Bullet Blade doesn't have much in the way of homing ability or melee attacks, but its shots are just as strong over long distances as up close.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 87.7m | ? | — |
Charged | 111.8m | ? | 1 |
Melee hit 1 | — | ? | — |
Melee hit 2 | — | ? | — |
Melee hit 3 | — | ? | — |
Special attack | 100.0m | 134.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 31.3m | ? | ? | — |
Foward-dash continuous | 44.1m | ? | ? | 4 |
Side-dash continuous | 39.4m | ? | ? | 4 |
Backward-dash continuous | 41.8m | ? | ? | 4 |
Standing charged | 47.6m | ? | ? | 1 |
Foward-dash charged | 61.5m | ? | ? | 1 |
Side-dash charged | 55.2m | ? | ? | 1 |
Backward-dash charged | 48.9m | ? | ? | 1 |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee hit 3 | — | ? | — | — |
Melee dash | — | ? | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.