Bullet Blade: Difference between revisions

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(added shot counts and ranges)
Line 21: Line 21:
! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 87.7m || ? || —
|-
|-
| Charged || ? || ? || ?
| Charged || 111.8m || ? || 1
|-
|-
| Melee hit 1 || — || ? || —
| Melee hit 1 || — || ? || —
Line 39: Line 39:
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
| Standing continuous || ? || ? || ? || —
| Standing continuous || 31.3m || ? || ? || —
|-
|-
| Foward-dash continuous || ? || ? || ? || ?
| Foward-dash continuous || 44.1m || ? || ? || 4
|-
|-
| Side-dash continuous || ? || ? || ? || ?
| Side-dash continuous || 39.4m || ? || ? || 4
|-
|-
| Backward-dash continuous || ? || ? || ? || ?
| Backward-dash continuous || 41.8m || ? || ? || 4
|-
|-
| Standing charged || ? || ? || ? || ?
| Standing charged || 47.6m || ? || ? || 1
|-
|-
| Foward-dash charged || ? || ? || ? || ?
| Foward-dash charged || 61.5m || ? || ? || 1
|-
|-
| Side-dash charged || ? || ? || ? || ?
| Side-dash charged || 55.2m || ? || ? || 1
|-
|-
| Backward-dash charged || ? || ? || ? || ?
| Backward-dash charged || 48.9m || ? || ? || 1
|-
|-
| Melee hit 1 || — || ? || — || —
| Melee hit 1 || — || ? || — || —

Revision as of 21:09, 3 February 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs base statistics
Bullet Blade
Bulletblade.png
Type: Blade
Specializes In: Ranged Combat
Strengths: Ranged shots maintain same power while traveling
Weaknesses: Poor homing and melee abilities

The Bullet Blade (撃剣バレットマスター Gekiken Baretto Masutaa, literally meaning "Fencing: Bullet Master") resembles a machine gun with an ammunition chain to accompany it. It uses magic to deliver an endless supply of bullets. Since bullets travel fast, this blade's shots has poor homing abilities but they maintain the same amount of power while traveling and are difficult to avoid. This blade's melee attacks are rather weak, so ranged combat is the preferred strategy for this weapon.

Idol description

This old-school weapon uses magic to fire a hail of explosive steel bullets. The Bullet Blade doesn't have much in the way of homing ability or melee attacks, but its shots are just as strong over long distances as up close.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 87.7m ?
Charged 111.8m ? 1
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Special attack 100.0m 134.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 31.3m ? ?
Foward-dash continuous 44.1m ? ? 4
Side-dash continuous 39.4m ? ? 4
Backward-dash continuous 41.8m ? ? 4
Standing charged 47.6m ? ? 1
Foward-dash charged 61.5m ? ? 1
Side-dash charged 55.2m ? ? 1
Backward-dash charged 48.9m ? ? 1
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules.