Crusher Arm: Difference between revisions
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{{Incomplete|Needs description | {{Incomplete|Needs description and base statistics}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Crusher Arm | |name = Crusher Arm | ||
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== Idol Description == | == Idol Description == | ||
'' | ''Arms have the smallest reach of any weapon type, putting wielders at a disadvantage in long-range combat. Yet they also have incredible dash and melee attacks. The Crusher Arm is the standard model of this type of weapon.'' | ||
== Base statistics == | == Base statistics == |
Revision as of 22:43, 13 February 2013
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
Crusher Arm | ||||||||||||
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(description needed)
Idol Description
Arms have the smallest reach of any weapon type, putting wielders at a disadvantage in long-range combat. Yet they also have incredible dash and melee attacks. The Crusher Arm is the standard model of this type of weapon.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | ? | ? | — |
Charged | ? | ? | ? |
Melee hit 1 | — | ? | — |
Melee hit 2 | — | ? | — |
Melee hit 3 | — | ? | — |
Special attack | 50.0m | 26.0 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Standing continuous | ? | ? | ? | — | - | Forward-dash continuous | ? | ? | ? | ? |
Side-dash continuous | ? | ? | ? | ? | ||||||
Backward-dash continuous | ? | ? | ? | ? | ||||||
Standing charged | ? | ? | ? | ? | ||||||
Forward-dash charged | ? | ? | ? | ? | ||||||
Side-dash charged | ? | ? | ? | ? | ||||||
Backward-dash charged | ? | ? | ? | ? | ||||||
Melee hit 1 | — | ? | — | — | ||||||
Melee hit 2 | — | ? | — | — | ||||||
Melee hit 3 | — | ? | — | — | ||||||
Melee dash | — | ? | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.