Crusher Arm

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Revision as of 22:04, 20 March 2015 by Kirbman (talk | contribs) (added note and specializations)
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Reason: Needs description
Crusher Arm
Arm crusher.png
Type: Arm
Specializes In: Close range combat
Strengths: Strong short-range shots
Weaknesses: Weak long-range shots

(description needed)

Idol Description

Arms have the smallest reach of any weapon type, putting wielders at a disadvantage in long-range combat. Yet they also have incredible dash and melee attacks. The Crusher Arm is the standard model of this type of weapon.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 72.0m 21.4
Charged 77.0m 79.2 1
Melee hit 1 113.4
Melee hit 2 54.6
Melee hit 3 92.4
Special attack 50.0m 26.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 18.0m 7.5 4.5
Forward-dash continuous 22.0m 10.0 6.0 3
Side-dash continuous 20.0m 10.0 6.0 3
Backward-dash continuous 21.8m 8.5 5.1 3
Standing charged 22.0m 22.5 13.7 1
Forward-dash charged 26.0m 38.7 23.2 1
Side-dash charged 24.0m 33.5 20.2 1
Backward-dash charged 26.0m 35.3 21.2 1
Melee hit 1 27.0
Melee hit 2 13.0
Melee hit 3 22.0
Melee dash 64.0 27.9

Weapon fusion

This weapon follows standard weapon fusion rules.

Notes

  • This weapon has an air to land melee damage ratio of 4.2.