Divine Bow: Difference between revisions
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(added air battles melee damage) |
(added base stats) |
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{{Incomplete|Needs description | {{Incomplete|Needs description}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Divine Bow | |name = Divine Bow | ||
|image = Divine_bow.png | |image = Divine_bow.png | ||
|type = [[Bow]] | |type = [[Bow]] | ||
|specializesin = | |specializesin = Ranged combat | ||
|strengths = | |strengths = High shot cancellation, strong homing ability | ||
|weaknesses = | |weaknesses = Weak melee attacks, slow rate of fire | ||
}} | }} | ||
''(description needed)'' | ''(description needed)'' | ||
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 85.4m || 19.1 || — | ||
|- | |- | ||
| Charged || | | Charged || 103.6m || 63.7 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 58.8 || — | | Melee hit 1 || — || 58.8 || — | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 38.8m || 3.6 || 4.8 || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 36.9m || 8.1 || 10.8 || 2 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 36.9m || 7.0 || 9.3 || 2 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 36.9m || 7.4 || 9.8 || 2 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 47.5m || 14.1 || 18.7 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 52.4m || 28.9 || 38.4 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 50.4m || 23.7 || 31.5 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 52.4m || 24.3 || 33.5 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 10.5 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 6.0 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 10.5 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 4.5 || — || 6 | ||
|- | |- | ||
| Melee dash finisher || — || | | Melee dash finisher || — || 7.5 || — || 1 | ||
|} | |} | ||
Revision as of 21:27, 2 July 2013
This article is incomplete and is in need of attention. Reason: Needs description |
Divine Bow | ||||||||||||
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(description needed)
Idol description
A bow made from the wood of a sacred tree. Its fearsome energy is kept in check by the bow's many seals. Its charged shots have a strong potential of nullifying enemy fire. It also charges quickly and has a high homing ability.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 85.4m | 19.1 | — |
Charged | 103.6m | 63.7 | 1 |
Melee hit 1 | — | 58.8 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 58.8 | — |
Special attack | 140.0m | 11.6 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 38.8m | 3.6 | 4.8 | — |
Forward-dash continuous | 36.9m | 8.1 | 10.8 | 2 |
Side-dash continuous | 36.9m | 7.0 | 9.3 | 2 |
Backward-dash continuous | 36.9m | 7.4 | 9.8 | 2 |
Standing charged | 47.5m | 14.1 | 18.7 | 1 |
Forward-dash charged | 52.4m | 28.9 | 38.4 | 1 |
Side-dash charged | 50.4m | 23.7 | 31.5 | 1 |
Backward-dash charged | 52.4m | 24.3 | 33.5 | 1 |
Melee hit 1 | — | 10.5 | — | — |
Melee hit 2 | — | 6.0 | — | — |
Melee hit 3 | — | 10.5 | — | — |
Melee dash | — | 4.5 | — | 6 |
Melee dash finisher | — | 7.5 | — | 1 |
Weapon fusion
This weapon follows standard weapon fusion rules.