Fighter (AR Card): Difference between revisions

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(Created page with "{{ARCardBox |image= Fighter ar card.jpg |name= Fighter |affiliation= Unaffiliated |hp= 247 |attack= 160 |speed= 120 |akde= 077 }} ''This article is about the AR Card. For the...")
 
 
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==Idol Description==
==Idol Description==
''"Warriors who compete in the divine sports of Skyworld. They fight for no side but their own, and though not as formable as Pit, they have skills that make them fierce in the field."''
''"Warriors who compete in the divine sports of Skyworld. They fight for no side but their own, and though not as formable as Pit, they have skills that make them fierce in the field."''
==E3 2011 Edition==
A version of this card was given out during a preview of the game at E3 2011. Notably, the eight cards created during this pre-release period are missing the stained glass section that serves as the code scanned by the system to interpret the card on display. As a result they are specially programmed into the game such that the cards' images themselves can be interpreted.


==See Also==
==See Also==
*[[List of AR Cards in Kid Icarus: Uprising]]
*[[List of AR Cards in Kid Icarus: Uprising]]
*[[AR Battle Mode]]
*[[AR Battle Mode]]

Latest revision as of 04:27, 8 February 2014

Fighter
Fighter ar card.jpg
Affiliation: Unaffiliated
HP: 247
Attack: 160
Speed: 120
AKDE/P/J: 077


This article is about the AR Card. For the Kid Icarus series' warrior, see Fighter.

Fighter (AKDE 077- Fighter) is an AR Card used for AR Battle Mode in Kid Icarus: Uprising. The Fighter is an unaffiliated card.

Idol Description

"Warriors who compete in the divine sports of Skyworld. They fight for no side but their own, and though not as formable as Pit, they have skills that make them fierce in the field."

E3 2011 Edition

A version of this card was given out during a preview of the game at E3 2011. Notably, the eight cards created during this pre-release period are missing the stained glass section that serves as the code scanned by the system to interpret the card on display. As a result they are specially programmed into the game such that the cards' images themselves can be interpreted.

See Also