First Blade
From Icaruspedia, the high flying Kid Icarus Wiki
First Blade
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Type:
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Blade
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Specializes In:
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Melee/Ranged Combat
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Strengths:
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Balanced stats
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Weaknesses:
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None
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The First Blade is a Blade in Kid Icarus: Uprising. As its name implies, it is the first weapon Pit receives from Palutena to start off his mission in Chapter 1, The Return of Palutena. It has a value of 100, although better copies of the same weapon can be found later on. It is the most balanced weapon from the most balanced type, making it fitting for newcomers and core gamers alike.
Idol Description
Entrusted to Pit, this blade is just one of a new breed of armaments that combine close-quarters combat with ranged proficiency. The First Blade is well balanced in usability and strength, making it the perfect beginner's weapon.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air Battles
Attack |
Distance |
Damage |
Shots
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Continuous |
75.6m |
11.4 |
—
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Charged |
96.4m |
58.2 |
1
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Melee hit 1 |
— |
67.2 |
—
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Melee hit 2 |
— |
37.8 |
—
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Melee hit 3 |
— |
79.8 |
—
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Special attack |
— |
134.0 |
1
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Land Battles
Attack |
Distance |
Damage (near) |
Damage (far) |
Shots
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Standing continuous |
27.0m |
2.3 |
2.3 |
—
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Foward-dash continuous |
38.0m |
14.5 |
8.7 |
3
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Side-dash continuous |
34.0m |
12.0 |
7.2 |
3
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Backward-dash continuous |
36.0m |
12.0 |
7.5 |
3
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Standing charged |
41.0m |
28.0 |
16.8 |
1
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Foward-dash charged |
53.0m |
41.4 |
24.8 |
1
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Side-dash charged |
47.6m |
35.1 |
21.1 |
1
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Backward-dash charged |
42.2m |
37.8 |
22.7 |
1
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Melee hit 1 |
— |
16.0 |
— |
—
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Melee hit 2 |
— |
9.0 |
— |
—
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Melee hit 3 |
— |
19.0 |
— |
—
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Melee dash |
— |
46.0 |
— |
—
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Weapon FusionNotes
- This weapon has a air to land melee damage ratio of 4.2.