Flintlock Staff: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
Jump to navigation Jump to search
(Created page with "{{Incomplete|Needs description and base statistics}} {{WeaponBox |name = Flintlock Staff |image = Flintlock_Staff.png |type = Staff |specializesin = Sniping |strengths = F...")
 
mNo edit summary
Line 40: Line 40:
| Standing continuous || ? || ? || ? || —
| Standing continuous || ? || ? || ? || —
|-
|-
| Foward-dash continuous || ? || ? || ? || ?
| Forward-dash continuous || ? || ? || ? || ?
|-
|-
| Side-dash continuous || ? || ? || ? || ?
| Side-dash continuous || ? || ? || ? || ?
Line 48: Line 48:
| Standing charged || ? || ? || ? || ?
| Standing charged || ? || ? || ? || ?
|-
|-
| Foward-dash charged || ? || ? || ? || ?
| Forward-dash charged || ? || ? || ? || ?
|-
|-
| Side-dash charged || ? || ? || ? || ?
| Side-dash charged || ? || ? || ? || ?

Revision as of 22:29, 6 February 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Flintlock Staff
File:Flintlock Staff.png
Type: Staff
Specializes In: Sniping
Strengths: Fast projectiles
Weaknesses: Weak melee attacks

(description needed)

Idol description

This weapon excels at taking out foes from afar. Its shots increase in power as they fly at blinding speeds, making it a solid weapon for users with good aim. However, its melee attack is among the weakest of any weapon.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Special attack 242.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules.