Flintlock Staff: Difference between revisions

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{{Incomplete|Needs description}}
{{Incomplete|Needs description and image}}
{{WeaponBox
{{WeaponBox
|name = Flintlock Staff
|name = Flintlock Staff
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|specializesin = Sniping
|specializesin = Sniping
|strengths = Fast projectiles
|strengths = Fast projectiles
|weaknesses = Weak melee attacks
|weaknesses = Weak melee attacks; poor homing ability
}}
}}
''(description needed)''
''(description needed)''
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== Weapon fusion ==
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
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== Notes ==
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->
* This weapon has an air to land melee damage ratio of 16.8.


[[Category:Staffs]]
[[Category:Staffs]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]

Revision as of 14:26, 25 March 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description and image
Flintlock Staff
File:Flintlock Staff.png
Type: Staff
Specializes In: Sniping
Strengths: Fast projectiles
Weaknesses: Weak melee attacks; poor homing ability

(description needed)

Idol description

This weapon excels at taking out foes from afar. Its shots increase in power as they fly at blinding speeds, making it a solid weapon for users with good aim. However, its melee attack is among the weakest of any weapon.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 93.3m 25.6
Charged 294.8m 159.8 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 63.0
Special attack 242.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 33.3m 5.5 5.5
Forward-dash continuous 38.8m 13.3 13.3 2
Side-dash continuous 42.5m 11.4 11.4 2
Backward-dash continuous 42.6m 15.2 15.2 2
Standing charged 113.4m 31.4 143.7 1
Forward-dash charged 118.8m 43.0 178.4 1
Side-dash charged 118.8m 40.7 138.4 1
Backward-dash charged 118.8m 40.8 153.8 1
Melee hit 1 3.8
Melee hit 2 2.0
Melee hit 3 3.8
Melee dash 9.0

Weapon fusion

This weapon follows standard weapon fusion rules.

Notes

  • This weapon has an air to land melee damage ratio of 16.8.