Flintlock Staff
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(description needed)
Idol description
This weapon excels at taking out foes from afar. Its shots increase in power as they fly at blinding speeds, making it a solid weapon for users with good aim. However, its melee attack is among the weakest of any weapon.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 93.3m | 25.6 | — |
Charged | 294.8m | 159.8 | 1 |
Melee hit 1 | — | 63.0 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 63.0 | — |
Special attack | 200.0m | 268.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 33.3m | 5.5 | 5.5 | — |
Forward-dash continuous | 38.8m | 13.3 | 13.3 | 2 |
Side-dash continuous | 42.5m | 11.4 | 11.4 | 2 |
Backward-dash continuous | 42.6m | 15.2 | 15.2 | 2 |
Standing charged | 113.4m | 31.4 | 143.7 | 1 |
Forward-dash charged | 118.8m | 43.0 | 178.4 | 1 |
Side-dash charged | 118.8m | 40.7 | 138.4 | 1 |
Backward-dash charged | 118.8m | 40.8 | 153.8 | 1 |
Melee hit 1 | — | 3.8 | — | — |
Melee hit 2 | — | 2.0 | — | — |
Melee hit 3 | — | 3.8 | — | — |
Melee dash | — | 9.0 | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 16.8.
- It has the highest potential damage output of any weapon, with its max-range charge shot.