Gemini Orbitars: Difference between revisions

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Line 52: Line 52:
| Side-dash charged || 52.5m || 12.5 || 16.0 || 1
| Side-dash charged || 52.5m || 12.5 || 16.0 || 1
|-
|-
| Backward-dash charged || 14.5 || 12.8 || 30.6 || 1
| Backward-dash charged || 14.5m || 12.8 || 30.6 || 1
|-
|-
| Melee hit 1 || — || 13.3 || — || —
| Melee hit 1 || — || 13.3 || — || —

Revision as of 17:04, 15 September 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Gemini Orbitars
Gemini orbitars.png
Type: Orbitars
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

The Zodiac weapon bearing the sign of Gemini. The standard charged shots they fire travel straight, then break suddenly toward their target. This makes the wielder of such orbitars extremely hard to predict in Together mode.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 86.2 16.9
Charged 114.7 38.2 1
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 58.8
Special attack 100.0m 19.6 6

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 30.9m 2.5 3.2 12
Forward-dash continuous 39.1m 4.4 5.7 4
Side-dash continuous 30.9m 4.4 5.7 4
Backward-dash continuous 6.8m 8.2 8.2 4
Standing charged 47.8m 10.1 12.9 1
Forward-dash charged 57.7m 16.1 20.3? 1
Side-dash charged 52.5m 12.5 16.0 1
Backward-dash charged 14.5m 12.8 30.6 1
Melee hit 1 13.3
Melee hit 2 6.7
Melee hit 3 13.3
Melee dash 38.0

Weapon fusion

This weapon follows standard weapon fusion rules.