Anonymous

Kid Icarus: Of Myths and Monsters: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
no edit summary
No edit summary
No edit summary
Line 1: Line 1:
[[File:KidIcarusOM&M.png|thumb|270px|Cover of ''Kid Icarus: Of Myths and Monsters''.]]
[[File:KidIcarusOM&M.png|thumb|270px|Cover of ''Kid Icarus: Of Myths and Monsters''.]]
'''''Kid Icarus: Of Myths and Monsters''''' was first released in for the Game Boy in November 1991. The game was never released in Japan, it is the only sequel to the original ''[[Kid Icarus]]'' and uses the same engine as ''[http://metroid.wikia.com/wiki/Metroid_II Metroid II: Return of Samus]''. As such, the characters are larger and more detailed, but also take up more screen space when compared to the original. To make up for this, Pit can look around him when the game is paused, before his inventory pops up (this only works when not in any Chambers). This title uses a battery backup rather than a password entry feature.
'''''Kid Icarus: Of Myths and Monsters''''' was first released in for the Game Boy in November 1991. The game was never released in Japan, it is the only sequel to the original ''[[Kid Icarus]]'' and uses the same engine as ''[http://metroidwiki.org/wiki/Metroid_II Metroid II: Return of Samus]''. As such, the characters are larger and more detailed, but also take up more screen space when compared to the original. To make up for this, Pit can look around him when the game is paused, before his inventory pops up (this only works when not in any Chambers). This title uses a battery backup rather than a password entry feature.


==Plot==
==Plot==
2,165

edits