Kid Icarus: Of Myths and Monsters
|Kid Icarus: Of Myths and Monsters
Kid Icarus: Of Myths and Monsters is the second game in the Kid Icarus series and was first released for the Game Boy in North America on November 5, 1991, and later in Europe on May 21, 1992. Despite it being developed in Japan, the game never released there originally. It is a sequel to the original Kid Icarus and uses the same engine as Metroid II: Return of Samus. As such, the characters are larger and more detailed, but also take up more screen space when compared to the original. To make up for this, Pit can look around him when the game is paused, before his inventory pops up (this only works when not in any Chambers). This title uses a battery backup rather than the password entry feature used in its predecessor.
On February 8, 2012, Kid Icarus: Of Myths and Monsters would see its first ever official release in Japan through the Nintendo 3DS Virtual Console.
The following is the game's story as told through an in-game prompt:
"Goddess Palutena, the ruler of Angel Land, had a vivid dream of an evil force invading their beautiful world. She called the valiant warrior Pit, and sent him into a program of intense training for the upcoming attack. Pit must now find the three sacred treasures hidden in Angel Land. Be brave Pit! Your long mission is just beginning!"
The major difference between this mission and its predecessor is that Pit now has the ability to move in any direction; no more falling to his death. Also, his wings now have the ability to slow his descent, and Pit no longer takes an extra step when landing from a jump. However, he can no longer move while crouching. Though Pit's life bar functionality hasn't changed, Pit now has three lives and will restart at the beginning of the current stage if defeated. If all three are consumed, he must restart from the last save point.
To obtain more Life Blocks, Pit must attain these levels:
- Level 2: 3000
- Level 3: 9370
- Level 4: 18900
- Level 5: 28680
Pit's goal is to, once again, proceed through each world and their four stages, and obtain the Sacred Casket guarded by the Fortress Guardian. Depending on his performance, he will gain the ability to use more of the Sacred Treasures, though he will always be allowed to use the Wings of Pegasus. Even if he doesn't qualify for use of some of the Treasures, Zeus will give him a second chance in two training rooms located in the last stage.
Worlds and levels
Though doors seal like in Kid Icarus, here Pit has the option to use a Key to re-open a door. Rooms include:
- Bat Chamber
- Information Center
- Hot Springs
- Sacred Chamber
- Sacred Training Chamber
- Treasure Chamber
Unlike the previous adventure, weapons are not disabled in Fortresses, and function dynamically based on Pit's health. Each weapon requires a certain amount of health, and cease to function if Pit's life dips below that point. (This is not the case for an Arrow of Strength)
Sky World Tower
As the game originally never released in Japan, and lacks connections to Kid Icarus: Uprising, some fans believe Of Myths and Monsters may no longer be canon to the series. However, the official UK site for Uprising calls the game, "the Game Boy sequel", and claims to be "the story continued" of the NES game. This would likely mean Of Myths and Monsters is still canon to the franchise storyline.
- A promotional comic for Of Myths and Monsters appears in the 31st volume of the magazine Nintendo Power. It is part of the Nester’s Adventures series, a comic series used to promote various games. The protagonist, Nester, dreams that he is “Kid Nesterus” and is tasked by Zeus to do various tests, which he fails.
|Kid Icarus series
|Kid Icarus • Kid Icarus: Of Myths and Monsters • Kid Icarus: Uprising
|3D Classics: Kid Icarus
|Super Smash Bros. Brawl • Super Smash Bros. for Nintendo 3DS and Wii U • Super Smash Bros. Ultimate
|Captain N: The Game Master • Kid Icarus 3D Anime
|Toru Osawa • Yoshio Sakamoto • Masahiro Sakurai • Hirokazu Tanaka • Gunpei Yokoi