Kid Icarus: Of Myths and Monsters
|Kid Icarus: Of Myths and Monsters|
Kid Icarus: Of Myths and Monsters is the second game in the Kid Icarus series and was first released for the Game Boy in North America on November 5, 1991, and later in Europe on May 21, 1992. Despite it being developed in Japan, the game strangely never released in its originated country. It is a sequel to the original Kid Icarus and uses the same engine as Metroid II: Return of Samus. As such, the characters are larger and more detailed, but also take up more screen space when compared to the original. To make up for this, Pit can look around him when the game is paused, before his inventory pops up (this only works when not in any Chambers). This title uses a battery backup rather than a password entry feature.
On February 8, 2012, Kid Icarus: Of Myths and Monsters would see its first ever official release in Japan through the Nintendo 3DS Virtual Console.
- 1 Plot
- 2 Gameplay
- 3 Canon Questionability
- 4 External Links
- 5 References
One night, Palutena was startled by a horrible dream. In it, her beloved Angel Land was under attack by an army of demons. She summoned a soothsayer, who told her that this was not just a dream, and it would soon come to pass that a demon by the name of Orcos would soon attack Angel Land.
Palutena quickly summoned the hero, Pit, and told him of the crisis at hand. She then sent Pit on a mission: to obtain the Three Sacred Treasures (the Wings of Pegasus, the Silver Armor, and the Arrow of Light) and to become stronger so that he may be worthy of using them when Orcos finally attacks.
The major difference between this mission and its predecessor is that Pit now has the ability to move in any direction; no more falling to his death. Also, his wings now have the ability to slow his descent, and Pit no longer takes an extra step when landing from a jump. However, he can no longer move while crouching. Though Pit's life bar functionality hasn't changed, Pit now has three lives and will restart at the beginning of the current stage if defeated. If all three are consumed, he must restart from the last save point.
To obtain more Life Blocks, Pit must attain these levels:
- Level 2: 3000
- Level 3: 9370
- Level 4: 18900
- Level 5: 28680
Pit's goal is to, once again, proceed through each world and their four stages, and obtain the Sacred Casket guarded by the Fortress Guardian. Depending on his performance, he'll gain the ability to use more of the Sacred Treasures, though he'll always be allowed to use the Wings of Pegasus. Even if he doesn't qualify for use of some of the Treasures, Zeus will give him a second chance in two training rooms located in the last stage.
Worlds and levels
Though doors seal like in Kid Icarus, here Pit has the option to use a Key to re-open a door. Rooms include:
- Bat Chamber
- Information Center
- Hot Springs
- Sacred Chamber
- Sacred Training Chamber
- Treasure Chamber
Unlike the previous adventure, weapons are not disabled in Fortresses, and function dynamically based on Pit's health. Each weapon requires a certain amount of health, and cease to function if Pit's life dips below that point. (This is not the case for an Arrow of Strength)
Sky World Tower
As the game originally never released in Japan, and lacks connections to Kid Icarus: Uprising, some fans believe Of Myths and Monsters may no longer be canon to the series. However, the official UK site for Uprising calls the game, "the Game Boy sequel", and claims to be "the story continued" of the NES game. This would likely mean Of Myths and Monsters is still canon to the franchise storyline.
|Kid Icarus series|
|Main Series||Kid Icarus • Kid Icarus: Of Myths and Monsters • Kid Icarus: Uprising|
|Remakes||3D Classics: Kid Icarus|
|Related Games||Super Smash Bros. Brawl • Super Smash Bros. for Nintendo 3DS and Wii U • Super Smash Bros. Ultimate|
|Related Media||Captain N: The Game Master • Kid Icarus 3D Anime|
|Key People||Toru Osawa • Yoshio Sakamoto • Masahiro Sakurai • Hirokazu Tanaka • Gunpei Yokoi|