Knuckle Staff: Difference between revisions
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(Created page with "{{Incomplete|Needs description, idol description, and base statistics}} {{WeaponBox |name = Knuckle Staff |image = Knuckle_staff.png |type = Staff |specializesin = ? |stre...") |
(added idol description) |
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{{Incomplete|Needs description | {{Incomplete|Needs description and base statistics}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Knuckle Staff | |name = Knuckle Staff | ||
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== Idol description == | == Idol description == | ||
'' | ''The brutish Knuckle Staff sets itself apart from other staffs by excelling at melee attacks. While its shots still pack a punch, they lack range, lose power as they travel, and charge slowly—so make sure to aim carefully!'' | ||
== Base statistics == | == Base statistics == | ||
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| Melee hit 3 || — || ? || — | | Melee hit 3 || — || ? || — | ||
|- | |- | ||
| Special attack || | | Special attack || 242.0m || 268.0 || 1 | ||
|} | |} | ||
Revision as of 04:38, 2 February 2013
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
Knuckle Staff | ||||||||||||
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(description needed)
Idol description
The brutish Knuckle Staff sets itself apart from other staffs by excelling at melee attacks. While its shots still pack a punch, they lack range, lose power as they travel, and charge slowly—so make sure to aim carefully!
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | ? | ? | — |
Charged | ? | ? | ? |
Melee hit 1 | — | ? | — |
Melee hit 2 | — | ? | — |
Melee hit 3 | — | ? | — |
Special attack | 242.0m | 268.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | ? | ? | ? | — |
Foward-dash continuous | ? | ? | ? | ? |
Side-dash continuous | ? | ? | ? | ? |
Backward-dash continuous | ? | ? | ? | ? |
Standing charged | ? | ? | ? | ? |
Foward-dash charged | ? | ? | ? | ? |
Side-dash charged | ? | ? | ? | ? |
Backward-dash charged | ? | ? | ? | ? |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee hit 3 | — | ? | — | — |
Melee dash | — | ? | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.