Laser Staff: Difference between revisions

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(added air battles melee damage)
(added description, specializations, and air battles stats)
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{{Incomplete|Needs description and base statistics}}
{{Incomplete|Needs base statistics}}
{{WeaponBox
{{WeaponBox
|name = Laser Staff
|name = Laser Staff
|image = Laser_staff.png
|image = Laser_staff.png
|type = [[Staff]]
|type = [[Staff]]
|specializesin = ?
|specializesin = Sniping
|strengths = ?
|strengths = Long range, fast projectile speed
|weaknesses = ?
|weaknesses = Slow recharge time
}}
}}
''(description needed)''
A staff with metallic and glowing blue designs. It has the longest range of all staffs and the second-longest range of all weapons (after the [[Earthmaul Club]]). Although it takes a while to charge, both its continuous fire and charged shots move very quickly and are silent, making it difficult for enemies to track the user.


== Idol description ==
== Idol description ==
Line 20: Line 20:
! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 186.6m || 13.1 || —
|-
|-
| Charged || ? || ? || ?
| Charged || 305.8m || 133.0 || 1
|-
|-
| Melee hit 1 || — || 63.0 || —
| Melee hit 1 || — || 63.0 || —

Revision as of 00:02, 10 March 2015

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs base statistics
Laser Staff
Laser staff.png
Type: Staff
Specializes In: Sniping
Strengths: Long range, fast projectile speed
Weaknesses: Slow recharge time

A staff with metallic and glowing blue designs. It has the longest range of all staffs and the second-longest range of all weapons (after the Earthmaul Club). Although it takes a while to charge, both its continuous fire and charged shots move very quickly and are silent, making it difficult for enemies to track the user.

Idol description

The firing range of the Laser Staff is among the longest of any weapon. While it's slow to charge, enemies don't react to the staff's continuous fire, allowing users to silently roast foes from a massively long distance!

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 186.6m 13.1
Charged 305.8m 133.0 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 63.0
Special attack 242.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules.