Magnus Club: Difference between revisions

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(Created page with "{{Incomplete|Needs description, idol description, and base statistics}} {{WeaponBox |name = Magnus Club |image = Magnus_Club.png |type = Club |specializesin = ? |strengths...")
 
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|image = Magnus_Club.png
|image = Magnus_Club.png
|type = [[Club]]
|type = [[Club]]
|specializesin = ?
|specializesin = Melee combat.
|strengths = ?
|strengths = Hard-hitting melee attacks.
|weaknesses = ?
|weaknesses = Extremely slow. Shortest range of any weapon.
}}
}}
''(description needed)''
''(description needed)''

Revision as of 19:54, 9 February 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description, idol description, and base statistics
Magnus Club
Magnus Club.png
Type: Club
Specializes In: Melee combat.
Strengths: Hard-hitting melee attacks.
Weaknesses: Extremely slow. Shortest range of any weapon.

(description needed)

Idol Description

(idol description needed)

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ?
Charged ? ? ?
Melee hit ?
Special attack 110.0m 178.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ?
Forward-dash continuous ? ? ?
Side-dash continuous ? ? ?
Backward-dash continuous ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules.