Meteor Bow: Difference between revisions
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(added air battles melee damage) |
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{{Incomplete|Needs description | {{Incomplete|Needs description}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Meteor Bow | |name = Meteor Bow | ||
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 128.8 || 22.4 || — | ||
|- | |- | ||
| Charged || | | Charged || 157.8 || 71.8 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 58.8 || — | | Melee hit 1 || — || 58.8 || — | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 58.3 || 4.7 || 5.6 || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 55.6 || 7.0 || 10.8 || 3 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 55.6 || 7.0 || 8.4 || 3 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 55.6 || 8.1 || 9.6 || 3 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 71.7 || 12.6 || 21.7 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 79.1 || 25.8 || 44.4 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 76.1 || 21.2 || 36.6 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 79.1 || 22.5 || 38.9 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 14.8 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 8.5 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 14.8 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 6.4 || — || 6 | ||
|- | |- | ||
| Melee dash finisher || — || | | Melee dash finisher || — || 10.6 || — || 1 | ||
|} | |} | ||
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<!-- | <!-- | ||
== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of | * This weapon has an air to land melee damage ratio of 4.--> | ||
[[Category:Bows]] | [[Category:Bows]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus:Uprising]] |
Revision as of 20:31, 17 April 2014
This article is incomplete and is in need of attention. Reason: Needs description |
Meteor Bow | ||||||||||||
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(description needed)
Idol description
The shots fired by this weapon have the longest range of any bow. While its charged shots are large and travel fast, they don't have much homing ability or power. Compensate for this with its heavy homing continuous fire.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 128.8 | 22.4 | — |
Charged | 157.8 | 71.8 | 1 |
Melee hit 1 | — | 58.8 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 58.8 | — |
Special attack | 140.0m | 11.6 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 58.3 | 4.7 | 5.6 | — |
Forward-dash continuous | 55.6 | 7.0 | 10.8 | 3 |
Side-dash continuous | 55.6 | 7.0 | 8.4 | 3 |
Backward-dash continuous | 55.6 | 8.1 | 9.6 | 3 |
Standing charged | 71.7 | 12.6 | 21.7 | 1 |
Forward-dash charged | 79.1 | 25.8 | 44.4 | 1 |
Side-dash charged | 76.1 | 21.2 | 36.6 | 1 |
Backward-dash charged | 79.1 | 22.5 | 38.9 | 1 |
Melee hit 1 | — | 14.8 | — | — |
Melee hit 2 | — | 8.5 | — | — |
Melee hit 3 | — | 14.8 | — | — |
Melee dash | — | 6.4 | — | 6 |
Melee dash finisher | — | 10.6 | — | 1 |
Weapon fusion
This weapon follows standard weapon fusion rules.