Needle Palm: Difference between revisions

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== Idol description ==
== Idol description ==
This palm fires needles that burrow into targets. They travel fast but have little homing ability. There isn't much difference in range between charged shots and continuous fire, so no need to think to hard about gauging your distance.
''This palm fires needles that burrow into targets. They travel fast but have little homing ability. There isn't much difference in range between charged shots and continuous fire, so no need to think to hard about gauging your distance.''


== Base statistics ==
== Base statistics ==

Revision as of 21:32, 11 February 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs base statistics
Needle Palm
File:Needle Palm.png
Type: Palm
Specializes In: Close ranged combat
Strengths: Shots travel fast
Weaknesses: Almost no homing ability

Needle palm is a weapon in Kid Icarus: Uprising. Its shots are fast, and there is almost no range difference between continuous and charged fire, so less strategy is needed. The weapon itself looks like needles tattooed all down the users arm, and the fingers become black. It also make a pink and blue swirling effect down the users arm.

Idol description

This palm fires needles that burrow into targets. They travel fast but have little homing ability. There isn't much difference in range between charged shots and continuous fire, so no need to think to hard about gauging your distance.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Special attack 70.0m 100.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ? ?

Weapon fusion

This weapon follows standard weapon fusion rules.