Needle Palm: Difference between revisions

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(Created page with "{{Incomplete|Needs description, idol description, and base statistics}} {{WeaponBox |name = Needle Palm |image = Needle_Palm.png |type = Palm |specializesin = ? |strength...")
 
m (→‎Land battles: putting a spot for the newly discovered 4th melee dash damage range in the comment)
 
(6 intermediate revisions by 2 users not shown)
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{{Incomplete|Needs description, idol description, and base statistics}}  
{{Incomplete|Needs image and base statistics}}  
{{WeaponBox
{{WeaponBox
|name = Needle Palm
|name = Needle Palm
|image = Needle_Palm.png
|image = Needle_Palm.png
|type = [[Palm]]
|type = [[Palm]]
|specializesin = ?
|specializesin = Close ranged combat
|strengths = ?
|strengths = Shots travel fast
|weaknesses = ?
|weaknesses = Almost no homing ability
}}
}}
''(description needed)''
Needle palm is a [[palm]] in ''[[Kid Icarus: Uprising]]''. Its shots are fast, and there is almost no range difference between continuous and charged fire, so less strategy is needed. The weapon itself looks like needles tattooed all down the users arm, and the fingers become black. It also make a pink and blue swirling effect down the users arm.


== Idol description ==
== Idol description ==
''(idol description needed)''
''This palm fires needles that burrow into targets. They travel fast but have little homing ability. There isn't much difference in range between charged shots and continuous fire, so no need to think to hard about gauging your distance.''


== Base statistics ==
== Base statistics ==
Line 20: Line 20:
! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 90.7m || ? || —
|-
|-
| Charged || ? || ? || ?
| Charged || 87.0m || ? || 1
|-
|-
| Melee hit 1 || — || ? || —
| Melee hit 1 || — || 63.0 || —
|-
|-
| Melee hit 2 || — || ? || —
| Melee hit 2 || — || 37.8 || —
|-
|-
| Melee hit 3 || — || ? || —
| Melee hit 3 || — || 71.4 || —
|-
|-
| Special attack || 70.0m || 100.0 || 1
| Special attack || 70.0m || 100.0 || 1
Line 38: Line 38:
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
| Standing continuous || ? || ? || ? || —
| Standing continuous || 32.4m || 2.5 || 1.7 || —
|-
|-
| Forward-dash continuous || ? || ? || ? || ?
| Forward-dash continuous || 35.7m || ? || ? || 5
|-
|-
| Side-dash continuous || ? || ? || ? || ?
| Side-dash continuous || 33.4m || ? || ? || 5
|-
|-
| Backward-dash continuous || ? || ? || ? || ?
| Backward-dash continuous || 32.2m || ? || ? || 5
|-
|-
| Standing charged || ? || ? || ? || ?
| Standing charged || 36.3m || ? || ? || 1
|-
|-
| Forward-dash charged || ? || ? || ? || ?
| Forward-dash charged || 47.0m || ? || ? || 1
|-
|-
| Side-dash charged || ? || ? || ? || ?
| Side-dash charged || 43.1m || ? || ? || 1
|-
|-
| Backward-dash charged || ? || ? || ? || ?
| Backward-dash charged || 42.1m || ? || ? || 1
|-
|-
| Melee hit 1 || — || ? || — || —
| Melee hit 1 || — || 16.7 || — || —
|-
|-
| Melee hit 2 || — || ? || — || —
| Melee hit 2 || — || 10.8 || — || —
|-
|-
| Melee hit 3 || — || ? || — || —
| Melee hit 3 || — || 18.6 || — || —
|-
|-
| Melee dash || &mdash; || ? || ? || &mdash;<!-- ? mid -->
| Melee dash || &mdash; || 47.0 || 36.3 || &mdash;<!-- 39.2 mid, 22.6 very far -->
|}
|}



Latest revision as of 06:10, 1 April 2015

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs image and base statistics
Needle Palm
File:Needle Palm.png
Type: Palm
Specializes In: Close ranged combat
Strengths: Shots travel fast
Weaknesses: Almost no homing ability

Needle palm is a palm in Kid Icarus: Uprising. Its shots are fast, and there is almost no range difference between continuous and charged fire, so less strategy is needed. The weapon itself looks like needles tattooed all down the users arm, and the fingers become black. It also make a pink and blue swirling effect down the users arm.

Idol description

This palm fires needles that burrow into targets. They travel fast but have little homing ability. There isn't much difference in range between charged shots and continuous fire, so no need to think to hard about gauging your distance.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 90.7m ?
Charged 87.0m ? 1
Melee hit 1 63.0
Melee hit 2 37.8
Melee hit 3 71.4
Special attack 70.0m 100.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 32.4m 2.5 1.7
Forward-dash continuous 35.7m ? ? 5
Side-dash continuous 33.4m ? ? 5
Backward-dash continuous 32.2m ? ? 5
Standing charged 36.3m ? ? 1
Forward-dash charged 47.0m ? ? 1
Side-dash charged 43.1m ? ? 1
Backward-dash charged 42.1m ? ? 1
Melee hit 1 16.7
Melee hit 2 10.8
Melee hit 3 18.6
Melee dash 47.0 36.3

Weapon fusion

This weapon follows standard weapon fusion rules.