Ore Club: Difference between revisions
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(Created page with "{{Incomplete|Needs description, idol description, and base statistics}} {{WeaponBox |name = Ore Club |image = Item09_01_on.png |type = Club |specializesin = ? |strengths =...") |
mNo edit summary |
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Line 36: | Line 36: | ||
| Standing continuous || — || ? || ? || — | | Standing continuous || — || ? || ? || — | ||
|- | |- | ||
| | | Forward-dash continuous || — || ? || ? || ? | ||
|- | |- | ||
| Side-dash continuous || — || ? || ? || ? | | Side-dash continuous || — || ? || ? || ? | ||
Line 44: | Line 44: | ||
| Standing charged || ? || ? || ? || ? | | Standing charged || ? || ? || ? || ? | ||
|- | |- | ||
| | | Forward-dash charged || ? || ? || ? || ? | ||
|- | |- | ||
| Side-dash charged || ? || ? || ? || ? | | Side-dash charged || ? || ? || ? || ? |
Revision as of 23:11, 5 February 2013
This article is incomplete and is in need of attention. Reason: Needs description, idol description, and base statistics |
Ore Club | ||||||||||||
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(description needed)
Idol Description
(idol description needed)
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | — | ? | — |
Charged | ? | ? | ? |
Melee hit | — | ? | — |
Special attack | 110.0m | 178.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | — | ? | ? | — |
Forward-dash continuous | — | ? | ? | ? |
Side-dash continuous | — | ? | ? | ? |
Backward-dash continuous | — | ? | ? | ? |
Standing charged | ? | ? | ? | ? |
Forward-dash charged | ? | ? | ? | ? |
Side-dash charged | ? | ? | ? | ? |
Backward-dash charged | ? | ? | ? | ? |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee dash | — | ? | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.