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(guys please have the first sentence saying: The <weapon> is a <weapon class> in Kid Icarus:Uprising; also only the page title should be bolded not the article) |
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{{WeaponBox | {{WeaponBox | ||
|name= Palutena Blade | |name = Palutena Blade | ||
|image= Palutena_Blade.png | |image = Palutena_Blade.png | ||
|type= Blade | |type = Blade | ||
|specializesin= Ranged Combat | |specializesin = Ranged Combat | ||
|strengths= Strong shot cancellation properties, long range, fast projectiles | |strengths = Strong shot cancellation properties, long range, fast projectiles | ||
|weaknesses= Mediocre melee and range power | |weaknesses = Mediocre melee and range power | ||
}} | }} | ||
The '''Palutena Blade''' is a [[Blade]] in [[Kid Icarus: Uprising]]. It is one of few weapons created and named by [[Palutena]]. The weapon itself resembles Palutena's gold sleeve on her left arm, with the primary colors being gold and blue. When ever it uses melee attacks it releases what appears to be a plumage of green and purple feathers. It fires fast moving projectiles that resemble hunks of glitter, with charged shots firing large projectiles resembling halos. The shots themselves can cancel out other projectiles and have above average range, similar to a typical [[bow]], making them effective for hitting enemies at long ranges. However the weapon itself has weak melee and range power, making the weapon ineffective at quick kills. | |||
===Idol description=== | |||
===Idol | |||
''The rare example of a weapon ordered by Palutena. While it's charged shots have a strong potential of nullifying enemy fire and it's continuous-fire dash shots travel fast, they aren't particularly strong. However, its dash shots have great range.'' | ''The rare example of a weapon ordered by Palutena. While it's charged shots have a strong potential of nullifying enemy fire and it's continuous-fire dash shots travel fast, they aren't particularly strong. However, its dash shots have great range.'' | ||
=== | == Base statistics == | ||
{{Weapon Notice}} | |||
=== Air battles === | |||
{|class="wikitable" style="background: lightgrey" | |||
|- | |||
! Attack !! Distance !! Damage !! Shots | |||
|- | |||
| Continuous || ? || ? || — | |||
|- | |||
| Charged || ? || ? || ? | |||
|- | |||
| Melee hit 1 || — || ? || — | |||
|- | |||
| Melee hit 2 || — || ? || — | |||
|- | |||
| Melee hit 3 || — || ? || — | |||
|- | |||
| Special attack || — || 134.0 || 1 | |||
|} | |||
==== | === Land battles === | ||
{|class="wikitable" style="background: lightgrey" | |||
|- | |||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | |||
|- | |||
| Standing continuous || ? || ? || ? || — | |||
|- | |||
| Foward-dash continuous || ? || ? || ? || ? | |||
|- | |||
| Side-dash continuous || ? || ? || ? || ? | |||
|- | |||
| Backward-dash continuous || ? || ? || ? || ? | |||
|- | |||
| Standing charged || ? || ? || ? || ? | |||
|- | |||
| Foward-dash charged || ? || ? || ? || ? | |||
|- | |||
| Side-dash charged || ? || ? || ? || ? | |||
|- | |||
| Backward-dash charged || ? || ? || ? || ? | |||
|- | |||
| Melee hit 1 || — || ? || — || — | |||
|- | |||
| Melee hit 2 || — || ? || — || — | |||
|- | |||
| Melee hit 3 || — || ? || — || — | |||
|- | |||
| Melee dash || — || ? || — || — | |||
|} | |||
==== | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | |||
<!-- | |||
== Notes == | |||
* This weapon has an air to land melee damage ratio of ?.--> | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Blades]] | |||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] | ||
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