Palutena Bow: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
Jump to navigation Jump to search
(added air battles melee damage)
(added air battle and melee stats; added note)
Line 20: Line 20:
! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 74.8m || 19.9 || —
|-
|-
| Charged || ? || ? || ?
| Charged || 118.6m || 83.1 || 1
|-
|-
| Melee hit 1 || — || 58.8 || —
| Melee hit 1 || — || 58.8 || —
Line 54: Line 54:
| Backward-dash charged || ? || ? || ? || ?
| Backward-dash charged || ? || ? || ? || ?
|-
|-
| Melee hit 1 || — || ? || — || —
| Melee hit 1 || — || 17.5 || — || —
|-
|-
| Melee hit 2 || — || ? || — || —
| Melee hit 2 || — || 10.0 || — || —
|-
|-
| Melee hit 3 || — || ? || — || —
| Melee hit 3 || — || 17.5 || — || —
|-
|-
| Melee dash || — || ? || — || ?
| Melee dash || — || 7.5 || — || 6
|-
|-
| Melee dash finisher || — || ? || — || ?
| Melee dash finisher || — || 12.5 || — || 1
|}
|}


Line 68: Line 68:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
: [[First Blade]] + [[Centurion Orbitars]] = [[Palutena Bow]] (rather than [[Great Reaper Palm]])
: [[First Blade]] + [[Centurion Orbitars]] = [[Palutena Bow]] (rather than [[Great Reaper Palm]])
<!--
 
== Notes ==
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->
* This weapon has an air to land melee damage ratio of 3.36.


[[Category:Bows]]
[[Category:Bows]]
[[Category:Kid Icarus:Uprising]]
[[Category:Kid Icarus:Uprising]]

Revision as of 16:29, 4 July 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Palutena Bow
Palutena bow2.png
Type: Bow
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

Painstakingly crafted by Palutena herself, this bow's shots gain speed the farther they travel. Though its standing shots are weak, its dash shots are mighty. So keep moving, and don't leave yourself open to counterattacks!

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 74.8m 19.9
Charged 118.6m 83.1 1
Melee hit 1 58.8
Melee hit 2 33.6
Melee hit 3 58.8
Special attack 140.0m 11.6 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 17.5
Melee hit 2 10.0
Melee hit 3 17.5
Melee dash 7.5 6
Melee dash finisher 12.5 1

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

First Blade + Centurion Orbitars = Palutena Bow (rather than Great Reaper Palm)

Notes

  • This weapon has an air to land melee damage ratio of 3.36.