Poseidon Cannon
This article is incomplete and is in need of attention. Reason: Needs description |
Poseidon Cannon | ||||||||||||
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(description needed)
Idol description
Imbued with just a fraction of the sea god's strength, the Poseidon Cannon fires rippling, water-like shots that entangle enemies and smash them with the force of a flood. Its rapid fire blasts enemies with a veritable divine water cannon.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Explosion | Shots |
---|---|---|---|---|
Continuous | 94.5m | 10.7 | — | — |
Charged | 124.4m | 10.3 | 30.2 | 1 |
Melee hit 1 | — | 58.8 | — | — |
Melee hit 2 | — | 29.4 | — | — |
Melee hit 3 | — | 84.0 | — | — |
Special attack | 90.0m | 168.0 | — | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Explosion | Shots |
---|---|---|---|---|---|
Standing continuous | 37.6m | 2.0 | 2.0 | — | — |
Forward-dash continuous | 43.0m* | 13.8 | 13.8 | — | 3 |
Side-dash continuous | 43.0m* | 9.2 | 9.2 | — | 3 |
Backward-dash continuous | 42.6m* | 13.8 | 13.8 | — | 3 |
Standing charged | 43.1m | 0.0 | 0.0 | 6.0+6.0+6.0+6.0+11.6+7.5+3.5 | 1 |
Forward-dash charged | 54.7m | 0.0 | 0.0 | 6.0+6.0+6.0+6.0+16.9+8.0 | 1 |
Side-dash charged | 49.4m | 0.0 | 0.0 | 6.0+6.0+6.0+6.0+13.7+6.5 | 1 |
Backward-dash charged** | 39.0m | 3.5 | 3.5 | 15.0+9.8+4.5 | 1 |
Melee hit 1 | — | 10.5 | — | — | — |
Melee hit 2 | — | 5.2 | — | — | — |
Melee hit 3 | — | 16.3 | — | — | — |
Melee dash | — | 5.2 | — | — | 3 |
Melee dash finisher | — | 20.7 | — | — | 1 |
* High variability in shot range.
** Backward-dash charged shots flow along the ground, constantly dealing damage to anything that they touch, and explode at full range rather than at the first enemy.
Weapon fusion
This weapon follows standard weapon fusion rules.