Sagittarius Bow: Difference between revisions

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|type= Weapon
|type= Weapon
|specializesin= Ranged Combat
|specializesin= Ranged Combat
|strengths= Strong homing capabilities, high shot speed
|strengths= Piercing shots that hit multiple enemies, high power, fast shots
|weaknesses= Weak melee, slow rate of fire
|weaknesses= Weak melee, slow rate of fire, slow charge time.
}}
}}


The '''Sagittarius Bow''' is one of the nine [[Zodiac Weapons]] in ''[[Kid Icarus: Uprising]]''.  It is found in Chapter 2 through a fake door  in  the spiral staircase. Like most bows, it has great range and fast shots but is overall weak in melee attacks.
The '''Sagittarius Bow''' is one of the nine [[Zodiac Weapons]] in ''[[Kid Icarus: Uprising]]''.  It is found in Chapter 2 through a fake door  in  the spiral staircase. Its shots deal high damage and can pierce multiple targets with one shot, but it charges slower than most bows.
==Idol Description==
==Idol Description==
"''The Zodiac Weapon bearing the sign of Sagittarius. It's shots can pierce through multiple opponents, making it a great choice when outnumbered. Though it takes a long time to charge, it makes up for it in high damage and high speed.''"
"''The Zodiac Weapon bearing the sign of Sagittarius. It's shots can pierce through multiple opponents, making it a great choice when outnumbered. Though it takes a long time to charge, it makes up for it in high damage and high speed.''"

Revision as of 16:28, 3 July 2012

Sagittarius Bow
Sagittarius bow.png
Type: Weapon
Specializes In: Ranged Combat
Strengths: Piercing shots that hit multiple enemies, high power, fast shots
Weaknesses: Weak melee, slow rate of fire, slow charge time.

The Sagittarius Bow is one of the nine Zodiac Weapons in Kid Icarus: Uprising. It is found in Chapter 2 through a fake door in the spiral staircase. Its shots deal high damage and can pierce multiple targets with one shot, but it charges slower than most bows.

Idol Description

"The Zodiac Weapon bearing the sign of Sagittarius. It's shots can pierce through multiple opponents, making it a great choice when outnumbered. Though it takes a long time to charge, it makes up for it in high damage and high speed."

Base statistics

Air Battles

Shot Distance Damage
Continuous 113.2m 20.0
Charged 113.2m 98.0
Melee hit 1 58.8
Melee hit 2 33.6
Melee hit 3 58.8
Special attack 11.6 per hit (approx. 10 hits)

Land Battles

Shot Distance Damage (far) Damage (near)
Continuous 51.5m 6.8 6.4
Foward-dash continuous 56.7m 15.4 14.5
Side-dash continuous 54.6m 13.3 13.1
Backward-dash continuous 56.7m 14.0 12.6
Charged 51.5m 26.5 24.9
Foward-dash charged 56.7m 54.5 51.2
Side-dash charged 54.6m 44.7 42.0
Backward-dash charged 56.7m 47.5 44.9
Melee hit 1 17.1
Melee hit 2 9.8
Melee hit 3 17.1
Melee dash 7.3 (hits 1-6), 12.2 (hit 7)