Sagittarius Bow: Difference between revisions
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|type= Weapon | |type= Weapon | ||
|specializesin= Ranged Combat | |specializesin= Ranged Combat | ||
|strengths= | |strengths= Piercing shots that hit multiple enemies, high power, fast shots | ||
|weaknesses= Weak melee, slow rate of fire | |weaknesses= Weak melee, slow rate of fire, slow charge time. | ||
}} | }} | ||
The '''Sagittarius Bow''' is one of the nine [[Zodiac Weapons]] in ''[[Kid Icarus: Uprising]]''. It is found in Chapter 2 through a fake door in the spiral staircase. | The '''Sagittarius Bow''' is one of the nine [[Zodiac Weapons]] in ''[[Kid Icarus: Uprising]]''. It is found in Chapter 2 through a fake door in the spiral staircase. Its shots deal high damage and can pierce multiple targets with one shot, but it charges slower than most bows. | ||
==Idol Description== | ==Idol Description== | ||
"''The Zodiac Weapon bearing the sign of Sagittarius. It's shots can pierce through multiple opponents, making it a great choice when outnumbered. Though it takes a long time to charge, it makes up for it in high damage and high speed.''" | "''The Zodiac Weapon bearing the sign of Sagittarius. It's shots can pierce through multiple opponents, making it a great choice when outnumbered. Though it takes a long time to charge, it makes up for it in high damage and high speed.''" |
Revision as of 16:28, 3 July 2012
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The Sagittarius Bow is one of the nine Zodiac Weapons in Kid Icarus: Uprising. It is found in Chapter 2 through a fake door in the spiral staircase. Its shots deal high damage and can pierce multiple targets with one shot, but it charges slower than most bows.
Idol Description
"The Zodiac Weapon bearing the sign of Sagittarius. It's shots can pierce through multiple opponents, making it a great choice when outnumbered. Though it takes a long time to charge, it makes up for it in high damage and high speed."
Base statistics
Air Battles
Shot | Distance | Damage |
---|---|---|
Continuous | 113.2m | 20.0 |
Charged | 113.2m | 98.0 |
Melee hit 1 | — | 58.8 |
Melee hit 2 | — | 33.6 |
Melee hit 3 | — | 58.8 |
Special attack | — | 11.6 per hit (approx. 10 hits) |
Land Battles
Shot | Distance | Damage (far) | Damage (near) |
---|---|---|---|
Continuous | 51.5m | 6.8 | 6.4 |
Foward-dash continuous | 56.7m | 15.4 | 14.5 |
Side-dash continuous | 54.6m | 13.3 | 13.1 |
Backward-dash continuous | 56.7m | 14.0 | 12.6 |
Charged | 51.5m | 26.5 | 24.9 |
Foward-dash charged | 56.7m | 54.5 | 51.2 |
Side-dash charged | 54.6m | 44.7 | 42.0 |
Backward-dash charged | 56.7m | 47.5 | 44.9 |
Melee hit 1 | — | — | 17.1 |
Melee hit 2 | — | — | 9.8 |
Melee hit 3 | — | — | 17.1 |
Melee dash | — | — | 7.3 (hits 1-6), 12.2 (hit 7) |