Skyscraper Club: Difference between revisions

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(Added the Idol Description)
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{{Incomplete|Needs description, idol description, and base statistics}}
{{Incomplete|Needs description and base statistics}}
{{WeaponBox
{{WeaponBox
|name = Skyscraper Club
|name = Skyscraper Club
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''(description needed)''
''(description needed)''


== Idol Description ==
== Idol description ==
''A club with a rather modern look. Its charged shots deal massive damage up close and decrease in power the farther they travel. The Skyscraper Club decreases the user's speed more than most clubs.''
''A club with a rather modern look. Its charged shots deal massive damage up close and decrease in power the farther they travel. The Skyscraper Club decreases the user's speed more than most clubs.''



Revision as of 01:45, 12 February 2013

This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Skyscraper Club
Type: Club
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

A club with a rather modern look. Its charged shots deal massive damage up close and decrease in power the farther they travel. The Skyscraper Club decreases the user's speed more than most clubs.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ?
Charged ? ? ?
Melee hit ?
Special attack 110.0m 178.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ?
Forward-dash continuous ? ? ?
Side-dash continuous ? ? ?
Backward-dash continuous ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules.