Somewhat Staff: Difference between revisions

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added stats
(Created page with "{{Incomplete|Needs description, idol description, and base statistics}} {{WeaponBox |name = Somewhat Staff |image = Somewhat_Staff.png |type = Staff |specializesin = ? |st...")
 
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{{Incomplete|Needs description, idol description, and base statistics}}
{{Incomplete|Needs description}}
{{WeaponBox
{{WeaponBox
|name = Somewhat Staff
|name = Somewhat Staff
|image = Somewhat_Staff.png
|image = Somewhat_Staff.png
|type = [[Staff]]
|type = [[Staff]]
|specializesin = ?
|specializesin = Short-range combat
|strengths = ?
|strengths = Fast recharge
|weaknesses = ?
|weaknesses = Short range, weak long-range damage
}}
}}
''(description needed)''
''(description needed)''


== Idol description ==
== Idol description ==
''(idol description needed)''
''Not only is this weapon closer in form and function to a blade than a staff, but it's actually a living creature! Despite its mysterious nature, the Somewhat Staff still retains its weapon type's movement restrictions.''


== Base statistics ==
== Base statistics ==
Line 20: Line 20:
! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 85.1m || 12.6 || —
|-
|-
| Charged || ? || ? || ?
| Charged || 98.4m || 56.0 || 1
|-
|-
| Melee hit 1 || — || ? || —
| Melee hit 1 || — || 63.0 || —
|-
|-
| Melee hit 2 || — || ? || —
| Melee hit 2 || — || 33.6 || —
|-
|-
| Melee hit 3 || — || ? || —
| Melee hit 3 || — || 63.0 || —
|-
|-
| Special attack || — || 268.0 || 1
| Special attack || 200.0m || 268.0 || 1
|}
|}


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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
| Standing continuous || ? || ? || ? || —
| Standing continuous || 30.4m || 2.2 || 2.2 || —
|-
|-
| Foward-dash continuous || ? || ? || ? || ?
| Forward-dash continuous || 33.3m || 9.0 || 5.4 || 3
|-
|-
| Side-dash continuous || ? || ? || ? || ?
| Side-dash continuous || 33.3m || 7.0 || 4.2 || 3
|-
|-
| Backward-dash continuous || ? || ? || ? || ?
| Backward-dash continuous || 33.3m || 8.0 || 4.8 || 3
|-
|-
| Standing charged || ? || ? || ? || ?
| Standing charged || 41.0m || 34.0 || 20.4 || 1
|-
|-
| Foward-dash charged || ? || ? || ? || ?
| Forward-dash charged || 53.0m || 42.0 || 25.2 || 1
|-
|-
| Side-dash charged || ? || ? || ? || ?
| Side-dash charged || 47.6m || 37.0 || 22.2 || 1
|-
|-
| Backward-dash charged || ? || ? || ? || ?
| Backward-dash charged || 42.2m || 38.0 || 23.5 || 1
|-
|-
| Melee hit 1 || — || ? || — || —
| Melee hit 1 || — || 18.3 || — || —
|-
|-
| Melee hit 2 || — || ? || — || —
| Melee hit 2 || — || 9.8 || — || —
|-
|-
| Melee hit 3 || — || ? || — || —
| Melee hit 3 || — || 18.3 || — || —
|-
|-
| Melee dash || — || ? || — || —
| Melee dash || — || 43.9 || — || —
|}
|}


== Weapon fusion ==
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
: [[Somewhat Staff]] + [[Virgo Palm]] = [[Upperdash Arm]]
: [[Somewhat Staff]] + [[Virgo Palm]] = [[Upperdash Arm]] (rather than [[Fireworks Cannon]])
<!--
 
== Notes ==
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->
* This weapon has an air to land melee damage ratio of 3.44.


[[Category:Staffs]]
[[Category:Staffs]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
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