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Staff: Difference between revisions

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{{WeaponBox
{{WeaponBox
|name= Staff
|name= Staff
|image= Staff_Artwork.jpg
|image= Staff.jpg
|type= Weapon
|type= Weapon
|specializesin= Ranged Combat
|specializesin= Ranged Combat
|strengths= Extremely long range
|strengths= Extremely long range, powerful charge shots, shots gain power over distance
|weaknesses= Very weak melee attacks, no homing capability, greatly slows user
|weaknesses= Very weak melee attacks, no homing charge shots, greatly slows user
}}
}}
:''For the wiki staff, see [[Icaruspedia:Staff]].''
:''For the wiki staff, see [[Icaruspedia:Staff]].''
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==Attributes==
==Attributes==
The Staff is shown to be an effective and unique weapon that can use magical attacks. It is also one of the longest weapons in the game, only being dwarfed by the enormous [[Club]]. This quality does not make it useful in close quarters combat, though- the Staff's superior range and accuracy leads it to excel when it comes to long-range attacks. However, unlike most other weapons, the projectiles of a Staff lack homing capabilities despite them having the farthest traveling distance. Because of this, aim is much more crucial when it comes to using this weapon; using the zoom function can be quite helpful to ensure that the user has a clear shot. All staffs greatly slow the user when equipped, which can often lead to a great deal of trouble if the user is surrounded by enemies and cannot move quickly enough to escape. The special attack enables Pit to fire a quick and powerful shot to severely damage enemies. Unlike other special attacks, this one does not cover the whole screen, but instead, is a linear shot that requires a bit of aiming for it to be effective.
The Staff is shown to be an effective and unique weapon that can use magical attacks. It is also one of the longest weapons in the game, only being dwarfed by the enormous [[Club]]. This quality does not make it useful in close quarters combat, though- the Staff's superior range and accuracy leads it to excel when it comes to long-range attacks. However, unlike most other weapons, the projectiles of a Staff lack homing capabilities despite them having the farthest traveling distance. Because of this, aim is much more crucial when it comes to using this weapon; using the zoom function can be quite helpful to ensure that the user has a clear shot. All staffs greatly slow the user when equipped, which can often lead to a great deal of trouble if the user is surrounded by enemies and cannot move quickly enough to escape. While there are some exceptions, Staffs also suffer from very poor melee damage, so The special attack enables Pit to fire a quick and powerful shot to severely damage enemies. Unlike other special attacks, this one does not cover the whole screen, but instead, is a linear shot that requires a bit of aiming for it to be effective.


==Variations==
==Variations==
The different variations of the Staff are as follows:
The different types of staffs are as follows:


{| align="center" border="2" cellpadding="2" cellspacing="1" style="width: 600px; height: 300px;"
{| align="center" border="2" cellpadding="2" cellspacing="1" style="width: 600px; height: 300px;"
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<p style="text-align: center;">'''[[Insight Staff]] '''</p>
<p style="text-align: center;">'''[[Insight Staff]] '''</p>
| style="text-align: center;"|The basic Staff as shown above. It bears a resemblance to a cross between a spear and walking cane.
| style="text-align: center;"|The basic staff as shown above. It bears a resemblance to a cross between a spear and walking cane. It also appears in ''[[Super Smash Bros. Ultimate]]''.
| style="text-align: center;"|[[File:Item08_01_on.png|154px]]
| style="text-align: center;"|[[File:Item08_01_on.png|154px]]
|-
|-
|
|
<p style="text-align: center;">'''[[Orb Staff]]'''</p>
<p style="text-align: center;">'''[[Orb Staff]]'''</p>
| style="text-align: center;"|A fourth variation with a green crystal ball at the end of it. Its shots lack in damage, distance, and knock-back ability, but are large enough to make accuracy less of an issue than it would be with other staffs.  
| style="text-align: center;"|A variation with a green crystal ball at the end of it. Its shots lack in damage, distance, and knock-back ability, but are large enough to make accuracy less of an issue than it would be with other staffs. The orb also slightly boosts its melee power.  
| style="text-align: center;"|[[File:Orb staff ar card.jpg|150px]]
| style="text-align: center;"|[[File:Orb staff ar card.jpg|150px]]
|-
|-
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<p style="text-align: center;">'''[[Knuckle Staff]]'''</p>
<p style="text-align: center;">'''[[Knuckle Staff]]'''</p>
| style="text-align: center;"|A metallic staff with a spiked ball at the end of it. Its melee attacks are much stronger than other Staffs, but its shots have poor range and lose power as they travel.
| style="text-align: center;"|A metallic staff with a spiked ball at the end of it. Its melee attacks are much stronger than other staffs, but its shots have poor range and lose power as they travel.
| style="text-align: center;"|[[File:Knuckle staff.png]]
| style="text-align: center;"|[[File:Knuckle staff.png]]
|-
|-
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<p style="text-align: center;">'''[[Lancer Staff]]'''</p>
<p style="text-align: center;">'''[[Lancer Staff]]'''</p>
| style="text-align: center;"|A fifth variant resembling a crystallized two pronged lance. Its shots lose power over long distances, but it charges faster than most other staffs and is the one of the few staffs with homing capabilities. The projectiles from its continuous fire move rather slowly, making it less useful when not charged.
| style="text-align: center;"|A variant resembling a crystallized two-pronged lance. Its shots lose power over long distances, but it charges faster than most other staffs and is the one of the few staffs with homing capabilities. The projectiles from its continuous fire move rather slowly, making it less useful when not charged.
| style="text-align: center;"|???
| style="text-align: center;"|???
|-
|-
|
|
<p style="text-align: center;">'''[[Flintlock Staff]]'''</p>
<p style="text-align: center;">'''[[Flintlock Staff]]'''</p>
| style="text-align: center;"|A ninth variant that looks like an old-fashioned rifle. Its projectiles fire at blinding speeds and gain power as they travel, but its melee attacks deal very little damage.
| style="text-align: center;"|A variant that looks like an old-fashioned rifle. Its projectiles fire at blinding speeds and gain power as they travel, but its melee attacks deal very little damage. At maximum range, its charge shot is the most damaging attack in the game.
| style="text-align: center;"|???
| style="text-align: center;"|???
|-
|-
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| style="text-align: center;"|[[File:Thantos staff.png]]
| style="text-align: center;"|[[File:Thantos staff.png]]
|}
|}
==Trivia==
* Despite being described as having no homing whatsoever, most continuous fire has a slight homing ability.


==Gallery==
==Gallery==
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Somewhatstaff.jpg|Somewhat Staff
Somewhatstaff.jpg|Somewhat Staff
Knuckle staff.jpg|Knuckle Staff
Knuckle staff.jpg|Knuckle Staff
Staff2.jpg|A staff in action
</gallery>
</gallery>


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