Standard Orbitars
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This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
Standard Orbitars | ||||||||||||
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(description needed)
Idol description
Orbitars are pairs of weapons that fire shots as they hover above their wielder's shoulders, allowing for wholly unimpeded movement. And what the small Standard Orbitars lack in punch they make up for in all-around quality.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 84.0m | 18.2 | — |
Charged | 111.4m | 42.0 | 2 |
Melee hit 1 | — | 58.8 | — |
Melee hit 2 | — | 29.4 | — |
Melee hit 3 | — | 58.8 | — |
Special attack | 100.0m | 19.6 | 6 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 30.0m | 2.8 | 4.2 | — |
Forward-dash continuous | 38.0m | 5.0 | 7.5 | 4 |
Side-dash continuous | 37.0m | 3.5 | 5.2 | 6 |
Backward-dash continuous | 24.0m | 4.5 | 6.7 | 6 |
Standing charged | 46.4m | 12.0 | 18.0 | 2 |
Forward-dash charged | 56.0m | 19.0 | 28.5 | 2 |
Side-dash charged | 51.0m | 15.0 | 22.5 | 2 |
Backward-dash charged | 17.0m | 29.0 | 43.5 | 2 |
Melee hit 1 | — | 14.0 | — | — |
Melee hit 2 | — | 7.0 | — | — |
Melee hit 3 | — | 14.0 | — | — |
Melee dash | — | 40.0 | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 4.2.