Tiger Claws: Difference between revisions
Jump to navigation
Jump to search
(added base stats) |
(added strengths and weaknesses) |
||
Line 4: | Line 4: | ||
|image = Tiger_Claws.png | |image = Tiger_Claws.png | ||
|type = [[Claws]] | |type = [[Claws]] | ||
|specializesin = | |specializesin = Melee combat | ||
|strengths = | |strengths = Rapid fire, well balanced | ||
|weaknesses = | |weaknesses = Short range | ||
}} | }} | ||
''(description needed)'' | ''(description needed)'' |
Revision as of 22:11, 29 June 2013
This article is incomplete and is in need of attention. Reason: Needs description |
Tiger Claws | ||||||||||||
| ||||||||||||
| ||||||||||||
(description needed)
Idol description
Claws are melee-specialized weapons that fire talons. They improve speed more than any other weapon, useful since they tend to have a short attack range. With a balanced set of qualities, the Tiger Claws' usefulness in battle speaks for itself.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 71.4m | 10.8 | — |
Charged | 81.2m | 70.4 | 1 |
Melee hit 1 | — | 63.0 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 25.2 | — |
Melee hit 4 | — | 29.4 | — |
Melee hit 5 | — | 84.0 | — |
Special attack | 130.0m | 22.0 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 23.8m | 2.5 | 2.5 | — |
Forward-dash continuous | 30.0m | 5.5 | 11.0 | 5 |
Side-dash continuous | 30.0m | 5.0 | 10.0 | 4 |
Backward-dash continuous | 30.0m | 5.0 | 10.0 | 4 |
Standing charged | 28.0m | 23.0 | 17.3 | 1 |
Forward-dash charged | 34.0m | 36.0 | 27.0 | 1 |
Side-dash charged | 32.0m | 27.0 | 20.3 | 1 |
Backward-dash charged | 32.0m | 30.5 | 23.4 | 1 |
Melee hit 1 | — | 15.0 | — | — |
Melee hit 2 | — | 8.0 | — | — |
Melee hit 3 | — | 6.0 | — | — |
Melee hit 4 | — | 7.0 | — | — |
Melee hit 5 | — | 20.0 | — | — |
Melee dash | — | 47.0 | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.