Tiger Claws: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Tiger Claws | |name = Tiger Claws | ||
|image = Tiger_Claws.png | |image = Tiger_Claws.png | ||
|type = [[Claws]] | |type = [[Claws]] | ||
|specializesin = | |specializesin = Melee combat | ||
|strengths = | |strengths = Rapid fire, well balanced, increased speed | ||
|weaknesses = | |weaknesses = Short range | ||
}} | }} | ||
'' | The '''Tiger Claws''' are one of the twelve variations of [[Claws]]. They are also the most basic type. | ||
== Idol description == | == Idol description == | ||
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 71.4m || 10.8 || — | ||
|- | |- | ||
| Charged || | | Charged || 81.2m || 70.4 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 63.0 || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 33.6 || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 25.2 || — | ||
|- | |- | ||
| Melee hit 4 || — || | | Melee hit 4 || — || 29.4 || — | ||
|- | |- | ||
| Melee hit 5 || — || | | Melee hit 5 || — || 84.0 || — | ||
|- | |- | ||
| Special attack || 130.0m || 22.0 || 10 | | Special attack || 130.0m || 22.0 || 10 | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 23.8m || 2.5 || 2.5 || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 30.0m || 5.5 || 11.0 || 5 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 30.0m || 5.0 || 10.0 || 4 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 30.0m || 5.0 || 10.0 || 4 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 28.0m || 23.0 || 17.3 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 34.0m || 36.0 || 27.0 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 32.0m || 27.0 || 20.3 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 32.0m || 30.5 || 23.4 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 15.0 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 8.0 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 6.0 || — || — | ||
|- | |- | ||
| Melee hit 4 || — || | | Melee hit 4 || — || 7.0 || — || — | ||
|- | |- | ||
| Melee hit 5 || — || | | Melee hit 5 || — || 20.0 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 47.0 || — || — | ||
|} | |} | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of | * This weapon has an air to land melee damage ratio of 4.2. | ||
[[Category:Claws]] | [[Category:Claws]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 19:10, 8 September 2016
Tiger Claws | ||||||||||||
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The Tiger Claws are one of the twelve variations of Claws. They are also the most basic type.
Idol description
Claws are melee-specialized weapons that fire talons. They improve speed more than any other weapon, useful since they tend to have a short attack range. With a balanced set of qualities, the Tiger Claws' usefulness in battle speaks for itself.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 71.4m | 10.8 | — |
Charged | 81.2m | 70.4 | 1 |
Melee hit 1 | — | 63.0 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 25.2 | — |
Melee hit 4 | — | 29.4 | — |
Melee hit 5 | — | 84.0 | — |
Special attack | 130.0m | 22.0 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 23.8m | 2.5 | 2.5 | — |
Forward-dash continuous | 30.0m | 5.5 | 11.0 | 5 |
Side-dash continuous | 30.0m | 5.0 | 10.0 | 4 |
Backward-dash continuous | 30.0m | 5.0 | 10.0 | 4 |
Standing charged | 28.0m | 23.0 | 17.3 | 1 |
Forward-dash charged | 34.0m | 36.0 | 27.0 | 1 |
Side-dash charged | 32.0m | 27.0 | 20.3 | 1 |
Backward-dash charged | 32.0m | 30.5 | 23.4 | 1 |
Melee hit 1 | — | 15.0 | — | — |
Melee hit 2 | — | 8.0 | — | — |
Melee hit 3 | — | 6.0 | — | — |
Melee hit 4 | — | 7.0 | — | — |
Melee hit 5 | — | 20.0 | — | — |
Melee dash | — | 47.0 | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 4.2.