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Viridi Palm: Difference between revisions

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→‎Land battles: putting a spot for the newly discovered 4th melee dash damage range in the comment
(→‎Weapon Fusing: added more fusions)
m (→‎Land battles: putting a spot for the newly discovered 4th melee dash damage range in the comment)
 
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{{Incomplete|Needs land battles max range damage for charged shots}}
 
{{WeaponBox
{{WeaponBox
|name= Viridi Palm
|name = Viridi Palm
|image= Viridi Palm.jpg
|image = Viridi_palm.png
|type= [[Palm]]
|type = [[Palm]]
|specializesin= Ranged Combat
|specializesin = Ranged Combat
|strengths= Accuracy at long range
|strengths = More accurate at longer range, shots travel through enemies
|weaknesses=
|weaknesses = Decreased accuracy at close range
}}
}}
The '''Viridi Palm''' is a [[Palm]] in ''[[Kid Icarus: Uprising]]''. It is one of two weapons dedicated to the [[Viridi|goddess of nature]], the other being the [[Viridi Claws]]. The palm is decorated with hearts and leaves and even features Viridi's face when the weapon is not in use. It is unlocked by acquiring five palms.


== Idol Description ==
[[File:Viridi Palm.jpg|right|thumb|200px|Artwork depicting the Viridi Palm in use.]]
''Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the tartget. Shooting from a distance will help improve its accuracy.''


== Base Statistics ==
== Idol description ==
{{Weapon Notice}}
''Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.''
=== Air Battles ===


=== Land Battles ===
== Base statistics ==
{{Weapon Notice}}
=== Air battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage !! Shots
|-
| Continuous || 56.7m || 15.7 || —
|-
| Charged || 118.4m || 76.3 || 1
|-
| Melee hit 1 || — || 63.0 || —
|-
| Melee hit 2 || — || 37.8 || —
|-
| Melee hit 3 || — || 71.4 || —
|-
| Special attack || 70.0m || 100.0 || 1
|}


== Weapon Fusing ==
=== Land battles ===
The following weapon pairs will create a Viridi Palm when fused:
{|class="wikitable" style="background: lightgrey"
* [[Angel Bow]]/[[Phosphora Bow]]
|-
*[[Black Club]]/[[Meteor Bow]]
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
*[[Phosphora Bow]]/[[Hewdraw Club]]
|-
*[[Twinbellows Cannon]]/[[Cragalance Cannon]]
| Standing continuous || 20.3m || 4.7 || 3.3 || —
*[[Silver Bow]]/[[Aquarius Blade]]
|-
*[[Doom Cannon]]/[[Predator Cannon]]
| Forward-dash continuous || 24.3m || 8.8 || 6.2 || 5
*[[Ball Cannon]]/[[Arlon Orbitars]]
|-
| Side-dash continuous || 23.2m || 7.7 || 5.4 || 5
|-
| Backward-dash continuous || 23.8m || 8.4 || 5.9 || 3
|-
| Standing charged* || 24.4m || 10.5 || ? || 1
|-
| Forward-dash charged* || 30.3m || 18.9 || ? || 1
|-
| Side-dash charged* || 27.3m || 12.6 || ? || 1
|-
| Backward-dash charged* || 24.4m || 18.1 || ? || 1
|-
| Melee hit 1 || — || 17.9 || — || —
|-
| Melee hit 2 || — || 11.6 || — || —
|-
| Melee hit 3 || — || 20.0 || — || —
|-
| Melee dash || &mdash; || 50.4 || 38.9 || &mdash;<!-- 42.0 mid, 24.3 very far -->
|}
<nowiki>*</nowiki> Charged shots do a series of rapid hits, decreasing in damage by approximately 9% per hit. Damages shown are those of the first hit.


== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
: [[Angel Bow]] + [[Phosphora Bow]] = [[Viridi Palm]] (rather than [[Dynamo Cannon]])


[[Category:Weapons]]
[[Category:Palms]]
[[Category:Palms]]
[[Category:Items]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
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