Phoenix Arm: Difference between revisions

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{{Incomplete|Needs weapon fusions, base damage for melee and ranged attacks}}
{{Incomplete|Needs base damage for melee and ranged attacks}}
 
{{WeaponBox
|name = Phoenix Arm
|image = Phoenix Arm.png
|type = [[Arm]]
|specializesin = ?
|strengths = ?
|weaknesses = ?
}}
The Phoenix Arm is an [[Arm]] inspired by the [[Phoenix]] from Chapter 10 in [[Kid Icarus: Uprising]]. The Arm is shaped like the head of the Phoenix. Its ranged attacks get stronger over a distance, the charged shots being able to burn foes. Its melee attacks boast their own power as well. It is one of the few weapons whose continuous fire has a longer range than its charged shots.
The Phoenix Arm is an [[Arm]] inspired by the [[Phoenix]] from Chapter 10 in [[Kid Icarus: Uprising]]. The Arm is shaped like the head of the Phoenix. Its ranged attacks get stronger over a distance, the charged shots being able to burn foes. Its melee attacks boast their own power as well. It is one of the few weapons whose continuous fire has a longer range than its charged shots.


==Idol Description==
==Idol Description==
''Modeled after the Phoenix, this arm features a unique continuous fire that travels twice as far as its charged shots. The charged shots set foes ablaze, while its continuous-fire attack launches blade feathers.''
''Modeled after the Phoenix, this arm features a unique continuous fire that travels twice as far as its charged shots. The charged shots set foes ablaze, while its continuous-fire attack launches blade feathers.''


==Statistics==
==Base statistics==
Continuous Fire: 32.4m
{{Weapon Notice}}
 
===Air Battles===
Charged Shot: 16.9m
{|class="wikitable" style="background: lightgrey"
 
|-
Forward Dash Continuous Fire: 39.4m
! Shot !! Distance !! Damage
 
|-
Forward Dash Charged Shot: 20.0m
|Continuous || ? || ?
 
|-
Side Dash Continuous Fire: 35.7m
|Charged || ? || ?
 
|-
Side Dash Charged Shot: 18.5m
|Melee hit 1 || — || ?
|-
|Melee hit 2 || — || ?
|-
|Melee hit 3 || — || ?
|-
|Special attack || — || ?
|}


Backward Dash Continuous Fire: 38.8m
===Land Battles===
{|class="wikitable" style="background: lightgrey"
|-
! Shot !! Distance !! Damage (near) !! Damage (far) !! Shots Fired
|-
|Standing continuous || 32.4m || ? || ? ||—
|-
|Foward-dash continuous || 39.4m || ? || ? || ?
|-
|Side-dash continuous || 35.7m || ? || ? || ?
|-
|Backward-dash continuous || 38.8m || ? || ? || ?
|-
|Standing charged || 16.9m || ? || ? || 1
|-
|Foward-dash charged || 20.0m || ? || ? || 1
|-
|Side-dash charged || 18.5m || ? || ? || 1
|-
|Backward-dash charged || 20.0m || ? || ? || 1
|-
|Melee hit 1 || — || ? || — || —
|-
|Melee hit 2 || — || ? || — || —
|-
|Melee hit 3 || — || ? || — || —
|-
|Melee dash || — || ? || — || —
|}


Backward Dash Charged Shot: 20.0m
== Weapon Fusion ==
This weapon follows standard [[Kid_Icarus:Uprising#Weapon_Fusing|weapon fusion]] rules, with the following exception:
: [[Pudgy Palm]] + [[Fireworks Cannon]] = [[Phoenix Arm]]


[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Arms]]
[[Category:Arms]]
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