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{{Incomplete|Needs | {{Incomplete|Needs base damage for melee and ranged attacks}} | ||
{{WeaponBox | |||
|name = Phoenix Arm | |||
|image = Phoenix Arm.png | |||
|type = [[Arm]] | |||
|specializesin = ? | |||
|strengths = ? | |||
|weaknesses = ? | |||
}} | |||
The Phoenix Arm is an [[Arm]] inspired by the [[Phoenix]] from Chapter 10 in [[Kid Icarus: Uprising]]. The Arm is shaped like the head of the Phoenix. Its ranged attacks get stronger over a distance, the charged shots being able to burn foes. Its melee attacks boast their own power as well. It is one of the few weapons whose continuous fire has a longer range than its charged shots. | The Phoenix Arm is an [[Arm]] inspired by the [[Phoenix]] from Chapter 10 in [[Kid Icarus: Uprising]]. The Arm is shaped like the head of the Phoenix. Its ranged attacks get stronger over a distance, the charged shots being able to burn foes. Its melee attacks boast their own power as well. It is one of the few weapons whose continuous fire has a longer range than its charged shots. | ||
==Idol Description== | ==Idol Description== | ||
''Modeled after the Phoenix, this arm features a unique continuous fire that travels twice as far as its charged shots. The charged shots set foes ablaze, while its continuous-fire attack launches blade feathers.'' | ''Modeled after the Phoenix, this arm features a unique continuous fire that travels twice as far as its charged shots. The charged shots set foes ablaze, while its continuous-fire attack launches blade feathers.'' | ||
== | ==Base statistics== | ||
{{Weapon Notice}} | |||
===Air Battles=== | |||
{|class="wikitable" style="background: lightgrey" | |||
|- | |||
! Shot !! Distance !! Damage | |||
|- | |||
|Continuous || ? || ? | |||
|- | |||
|Charged || ? || ? | |||
|- | |||
|Melee hit 1 || — || ? | |||
|- | |||
|Melee hit 2 || — || ? | |||
|- | |||
|Melee hit 3 || — || ? | |||
|- | |||
|Special attack || — || ? | |||
|} | |||
Backward | ===Land Battles=== | ||
{|class="wikitable" style="background: lightgrey" | |||
|- | |||
! Shot !! Distance !! Damage (near) !! Damage (far) !! Shots Fired | |||
|- | |||
|Standing continuous || 32.4m || ? || ? ||— | |||
|- | |||
|Foward-dash continuous || 39.4m || ? || ? || ? | |||
|- | |||
|Side-dash continuous || 35.7m || ? || ? || ? | |||
|- | |||
|Backward-dash continuous || 38.8m || ? || ? || ? | |||
|- | |||
|Standing charged || 16.9m || ? || ? || 1 | |||
|- | |||
|Foward-dash charged || 20.0m || ? || ? || 1 | |||
|- | |||
|Side-dash charged || 18.5m || ? || ? || 1 | |||
|- | |||
|Backward-dash charged || 20.0m || ? || ? || 1 | |||
|- | |||
|Melee hit 1 || — || ? || — || — | |||
|- | |||
|Melee hit 2 || — || ? || — || — | |||
|- | |||
|Melee hit 3 || — || ? || — || — | |||
|- | |||
|Melee dash || — || ? || — || — | |||
|} | |||
== Weapon Fusion == | |||
This weapon follows standard [[Kid_Icarus:Uprising#Weapon_Fusing|weapon fusion]] rules, with the following exception: | |||
: [[Pudgy Palm]] + [[Fireworks Cannon]] = [[Phoenix Arm]] | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Arms]] | [[Category:Arms]] |
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