Fortress: Difference between revisions

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36 bytes added ,  13 February 2012
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|name= Fortress
|name= Fortress
|image= Fortress_mapPict.png
|image= Fortress_mapPict.png
|sec1= ''[[Kid Icarus]]'' (1986)
|firstappearance= ''[[Kid Icarus]]'' (1986)
|sec2= ''[[Kid Icarus: Uprising]]'' (2012)
|latestappearance= ''[[Kid Icarus: Uprising]]'' (2012)
|sec3= Artificial Structure
|origin= Artificial Structure
|sec4= [[Underworld]], [[Overworld]], [[Skyworld]]
|location= [[Underworld]], [[Overworld]], [[Skyworld]]
|sec5= Underworld Army
|inhabitants= Underworld Army
}}
}}
A '''Fortress''' is an intimidating labyrinth of nasty traps and powerful monsters, the [[Eggplant Wizard]] being the most notable. [[Pit]] must travel through these dungeons to acquire the [[Three Sacred Treasures]]' [[Sacred Casket]]s from the guardians in each fortress. Unlike other areas, chambers stay unlocked here, and [[Pit]] should feel free to abuse the [[Store]]s, [[Hot Springs]], and [[Hospital]]s that he'll encounter here. There are no [[Sacred Training Chamber]]s, [[Sacred Chamber]]s, or [[Treasure Chamber]]s (nearly every room could be considered to be an [[Enemy Lair]], though).
A '''Fortress''' is an intimidating labyrinth of nasty traps and powerful monsters, the [[Eggplant Wizard]] being the most notable. [[Pit]] must travel through these dungeons to acquire the [[Three Sacred Treasures]]' [[Sacred Casket]]s from the guardians in each fortress. Unlike other areas, chambers stay unlocked here, and [[Pit]] should feel free to abuse the [[Store]]s, [[Hot Springs]], and [[Hospital]]s that he'll encounter here. There are no [[Sacred Training Chamber]]s, [[Sacred Chamber]]s, or [[Treasure Chamber]]s (nearly every room could be considered to be an [[Enemy Lair]], though).
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