Cutter Palm: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
Jump to navigation Jump to search
(Created page with "{{Incomplete|Needs description, idol description, and base statistics}} {{WeaponBox |name = Cutter Palm |image = Cutter_Palm.png |type = Palm |specializesin = ? |strength...")
 
(added idol description)
Line 1: Line 1:
{{Incomplete|Needs description, idol description, and base statistics}}  
{{Incomplete|Needs description and base statistics}}  
{{WeaponBox
{{WeaponBox
|name = Cutter Palm
|name = Cutter Palm
Line 11: Line 11:


== Idol description ==
== Idol description ==
''(idol description needed)''
''The Cutter Palm fires light rings that slice through foes. While powerful, it takes long to charge and its continuous fire lacks good homing. Despite these flaws, you can't go wrong with its homing backward-dash charged shot.''


== Base statistics ==
== Base statistics ==

Revision as of 21:38, 11 February 2013

This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Cutter Palm
File:Cutter Palm.png
Type: Palm
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

The Cutter Palm fires light rings that slice through foes. While powerful, it takes long to charge and its continuous fire lacks good homing. Despite these flaws, you can't go wrong with its homing backward-dash charged shot.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Special attack 70.0m 100.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ? ?

Weapon fusion

This weapon follows standard weapon fusion rules.